Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).

This commit is contained in:
ragnarok-clanker 2026-10-29 12:09:28 +01:00
commit 385c906a98
53 changed files with 204 additions and 204 deletions

View file

@ -26,7 +26,7 @@ void SampleLegacyPosition(std::span<const ModelPositionKey> keys, int frame, Aff
if (keys.empty()) {
output.Identity();
} else if (keys.size() == 1) {
output.SetTranslation(keys[0].position[0], keys[0].position[1], keys[0].position[2]);
output.MakeTranslate(keys[0].position[0], keys[0].position[1], keys[0].position[2]);
} else {
unsigned next = 1;
@ -40,7 +40,7 @@ void SampleLegacyPosition(std::span<const ModelPositionKey> keys, int frame, Aff
const auto& b = keys[next];
const float amount = static_cast<float>((frame - a.frame)) / static_cast<float>((b.frame - a.frame));
const float previous = static_cast<float>(1.0 - static_cast<double>(amount));
output.SetTranslation(
output.MakeTranslate(
previous * a.position[0] + amount * b.position[0], previous * a.position[1] + amount * b.position[1], previous * a.position[2] + amount * b.position[2]
);
}