Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).
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53 changed files with 204 additions and 204 deletions
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@ -96,7 +96,7 @@ void C3dNodeV2::Initialize(const ModelNode& base) {
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const AffineMatrix world = this->resourceTransform;
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const AffineMatrix parentWorld = static_cast<C3dNodeV2*>(this->parent)->resourceTransform;
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AffineMatrix inverse;
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inverse.Inverse(parentWorld);
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inverse.MakeInverse(parentWorld);
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this->localTransform.Compose(world, inverse);
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} else {
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this->localTransform = this->resourceTransform;
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