Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).

This commit is contained in:
ragnarok-clanker 2026-10-29 12:09:28 +01:00
commit 385c906a98
53 changed files with 204 additions and 204 deletions

View file

@ -96,7 +96,7 @@ void C3dNodeV2::Initialize(const ModelNode& base) {
const AffineMatrix world = this->resourceTransform;
const AffineMatrix parentWorld = static_cast<C3dNodeV2*>(this->parent)->resourceTransform;
AffineMatrix inverse;
inverse.Inverse(parentWorld);
inverse.MakeInverse(parentWorld);
this->localTransform.Compose(world, inverse);
} else {
this->localTransform = this->resourceTransform;