Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth)

Batch #1871 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_10103 SpriteDrawingPolicy::OffsetLayerDepth: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/SpriteLayerDepth.cpp
This commit is contained in:
ragnarok-clanker 2026-10-28 23:09:15 +00:00
commit 3950b1196e
4 changed files with 45 additions and 0 deletions

View file

@ -24,6 +24,7 @@ struct SpriteDrawingPolicy {
int unused, int layer, float scale, const SpriteFrameCell& cell, float x, float y, const float* position, float shift, float& bottomDepth,
float& topDepth, const SpriteRleImage& image, SpriteCellQuad& quad, tagRECT& bounds, SpriteColor& color, int offsetX, int offsetY, int flags
) const;
void OffsetLayerDepth(int layer, SpriteCellQuad& quad, float bottomDepth, float topDepth) const;
};
#endif

View file

@ -8,6 +8,8 @@
struct WorldScene;
extern float g_cameraDistance;
class CView {
public:
/* 0000 */ void* vtable;

View file

@ -0,0 +1,41 @@
#include "Contents/Actors/SpriteDrawingPolicy.h"
#include "Contents/Camera/Camera.h"
#include "Render/SpriteGeometry.h"
constexpr float robeTopLayerThreshold = 320.0f;
// GLOBAL: gl_24739
float g_cameraDistance = 300.0f;
// OFFSET: 0x0080DAA0
// FUNCTION: fn_10103
void SpriteDrawingPolicy::OffsetLayerDepth(int layer, SpriteCellQuad& quad, float bottomDepth, float topDepth) const {
switch (layer) {
case 2:
if (g_cameraDistance < robeTopLayerThreshold) {
quad.bottomDepth = bottomDepth + 0.000027f;
quad.topDepth = topDepth + 0.000027f;
} else {
quad.bottomDepth = bottomDepth;
quad.topDepth = topDepth;
}
break;
case 3:
if (g_cameraDistance < robeTopLayerThreshold) {
quad.bottomDepth = bottomDepth + 0.00004f;
quad.topDepth = 0.0001f + topDepth;
} else {
quad.bottomDepth = bottomDepth;
quad.topDepth = 0.000045f + topDepth;
}
break;
case 4:
if (g_cameraDistance < robeTopLayerThreshold) {
bottomDepth += 0.00003f;
topDepth += 0.00003f;
}
quad.bottomDepth = bottomDepth;
quad.topDepth = topDepth;
break;
}
}

View file

@ -428,6 +428,7 @@
"Source/Contents/Sound/SoundMgr.cpp": 4,
"Source/Contents/SpriteFrameSynchronization.cpp": 4,
"Source/Contents/SpriteJob.cpp": 4,
"Source/Contents/SpriteLayerDepth.cpp": 4,
"Source/Contents/SpriteLayerOrder.cpp": 4,
"Source/Contents/SpriteRidingPolicy.cpp": 4,
"Source/Contents/Store/MCStoreInfoBackup.cpp": 4,