Decompile fn_21110 (CGameActor::ApplyPendingUnknown0408)
Batch #1899 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_21110 CGameActor::ApplyPendingUnknown0408: logic confirmed by peer review Peer-reviewed-by: Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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4 changed files with 146 additions and 3 deletions
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@ -25,7 +25,8 @@ public:
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/* 0238 */ unsigned char unknown_0238;
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/* 0239 */ unsigned char unknown_0239[0x1B];
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/* 0254 */ std::uint32_t routeStartTick;
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/* 0258 */ unsigned char unknown_0258[0x08];
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/* 0258 */ unsigned char unknown_0258[0x04];
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/* 025C */ int unknown_025C;
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/* 0260 */ int unknown_0260;
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/* 0264 */ unsigned char unknown_0264[0x58];
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/* 02BC */ int bodyState;
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@ -47,7 +48,10 @@ public:
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/* 0378 */ float unknown_0378;
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/* 037C */ unsigned char unknown_037C[0x4C];
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/* 03C8 */ int unknown_03C8;
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/* 03CC */ unsigned char unknown_03CC[0x44];
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/* 03CC */ unsigned char unknown_03CC[0x38];
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/* 0404 */ int unknown_0404;
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/* 0408 */ int unknown_0408;
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/* 040C */ unsigned char unknown_040C[0x04];
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void SetAnimation(unsigned animation, int motion, int repeat) override;
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@ -88,6 +92,7 @@ public:
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void SetUnknown02E4(int value);
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void SetUnknown02C8(int value);
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void SetUnknown0260(int value);
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void ApplyPendingUnknown0408();
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void ProcessBodyState();
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int GetShield();
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bool FindRoute(int startX, int startY, int fractionX, int fractionY, int destX, int destY, int speed);
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@ -111,6 +116,8 @@ static_assert(offsetof(CGameActor, unknown_0348) == 0x348);
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static_assert(offsetof(CGameActor, unknown_0360) == 0x360);
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static_assert(offsetof(CGameActor, unknown_0378) == 0x378);
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static_assert(offsetof(CGameActor, unknown_03C8) == 0x3C8);
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static_assert(offsetof(CGameActor, unknown_025C) == 0x25C);
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static_assert(offsetof(CGameActor, unknown_0408) == 0x408);
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#endif
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#endif
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@ -1,7 +1,17 @@
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#include "Contents/Actors/GameObject.h"
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#include "Contents/Actors/GameActor.h"
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#include "Client/Replay.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Render/Renderer.h"
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#include "Render/SpriteQuad.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/SpriteAtlas.h"
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#include "Render/Textures/Texture.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/ScalarConversion.h"
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namespace {
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@ -73,8 +83,101 @@ void CRenderObject::Draw(int argument) {
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// OFFSET: 0x00CB35F0
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// OFFSET: 0x00CB39A0
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// FUNCTION: fn_21106
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void CRenderObject::DrawQuad(const SpriteQuad& quad, const std::uint32_t* palette, int blend, float offsetX, float offsetY, int depthOffset) {
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SpriteAtlasRecord record{};
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const SpriteRleImage* image = quad.image;
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CTexture* texture = static_cast<CTexture*>(const_cast<void*>(image->unknown_0008));
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if (!texture) {
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texture = g_renderer->atlas.Find(image, palette, record);
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if (!texture) {
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texture = g_renderer->atlas.Insert(*GetRenderSystemHolder()->system, image, palette, record, g_serviceType, g_resourceReuseDelay);
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}
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} else {
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record.u0 = 0.0f;
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record.v0 = 0.0f;
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record.u1 = static_cast<float>(texture->ImageWidth()) / static_cast<float>(texture->TextureWidth());
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record.v1 = static_cast<float>(texture->ImageHeight()) / static_cast<float>(texture->TextureHeight());
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}
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const double depthBias = depthOffset * 0.000001;
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const double rhwBias = depthOffset * 0.0002;
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const float bottomRhw = static_cast<float>(rhwBias + quad.bottomRhw);
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const float topRhw = static_cast<float>(quad.topRhw + rhwBias);
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const float bottomZ = RhwToDepth(static_cast<float>(depthBias + quad.bottomRhw));
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const float topZ = RhwToDepth(static_cast<float>(quad.topRhw + depthBias));
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RenderPrimitive* primitive = g_renderer->primitives.Acquire();
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RenderVertex* vertices = primitive->vertices;
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primitive->texture = texture;
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if (quad.angle != 0.0f) {
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const float cosine = ClientCosine(static_cast<int>(quad.angle));
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const float sine = ClientSine(static_cast<int>(quad.angle));
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const float halfWidth = (quad.right - quad.left) * 0.5f;
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const float halfHeight = (quad.bottom - quad.top) * 0.5f;
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const float centerX = quad.left + halfWidth + offsetX;
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const float centerY = quad.top + halfHeight + offsetY;
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const float minX = -halfWidth;
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const float minY = -halfHeight;
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vertices[0].x = minX * cosine - minY * sine + centerX + 0.5f;
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vertices[0].y = minY * cosine + minX * sine + centerY + 0.5f;
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vertices[1].x = halfWidth * cosine - minY * sine + centerX + 0.5f;
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vertices[1].y = minY * cosine + halfWidth * sine + centerY + 0.5f;
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vertices[2].x = minX * cosine - halfHeight * sine + centerX + 0.5f;
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vertices[2].y = halfHeight * cosine + minX * sine + centerY + 0.5f;
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vertices[3].x = halfWidth * cosine - halfHeight * sine + centerX + 0.5f;
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vertices[3].y = halfHeight * cosine + halfWidth * sine + centerY + 0.5f;
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} else {
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vertices[0].x = quad.left + 0.5f;
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vertices[0].y = quad.top + 0.5f;
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vertices[1].x = quad.right + 0.5f;
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vertices[1].y = quad.top + 0.5f;
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vertices[2].x = quad.left + 0.5f;
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vertices[2].y = quad.bottom + 0.5f;
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vertices[3].x = quad.right + 0.5f;
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vertices[3].y = quad.bottom + 0.5f;
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}
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if (*palette == 0xD77B) {
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record.u1 -= 0.002f;
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}
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vertices[0].rhw = topRhw;
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vertices[0].z = topZ;
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vertices[0].u = record.u0;
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vertices[0].v = record.v0;
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vertices[0].diffuse = quad.color;
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vertices[1].rhw = topRhw;
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vertices[1].z = topZ;
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vertices[1].u = record.u1;
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vertices[1].v = record.v0;
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vertices[1].diffuse = quad.color;
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vertices[2].rhw = bottomRhw;
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vertices[2].z = bottomZ;
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vertices[2].u = record.u0;
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vertices[2].v = record.v1;
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vertices[2].diffuse = quad.color;
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vertices[3].rhw = bottomRhw;
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vertices[3].z = bottomZ;
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vertices[3].u = record.u1;
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vertices[3].v = record.v1;
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vertices[3].diffuse = quad.color;
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primitive->unknown_0018 = 5;
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primitive->unknown_001C = blend != 5 ? 6 : 2;
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primitive->unknown_0014 = g_renderer->twoPass != 1;
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g_renderer->queues.Submit(primitive, static_cast<std::uint16_t>(blend | this->render.unknown_0124), g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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// OFFSET: 0x00CB3F40
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// FUNCTION: fn_21107
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void CRenderObject::DrawFlippedQuad(SpriteQuad& quad, const std::uint32_t* palette, int blend, float x, float y, int depthOffset) {
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quad.angle = 180.0f;
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this->DrawQuad(quad, palette, blend, (x - quad.right) + (x - quad.left), (y - quad.bottom) + (y - quad.top), depthOffset);
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}
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// OFFSET: 0x00CB3FA0
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// FUNCTION: fn_21108
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@ -102,6 +205,32 @@ void CRenderObject::SendValueMessage(int value, CGameObject* target) {
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}
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// OFFSET: 0x00CB4070
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// FUNCTION: fn_21110
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void CGameActor::ApplyPendingUnknown0408() {
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const int pending = this->unknown_0408;
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this->unknown_0404 = pending;
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this->unknown_0408 = 0;
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this->render.isLieOnGround = false;
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this->render.unknown_00A4Bytes[1] = 1;
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this->render.isMotionFreezed = false;
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this->render.unknown_0114 = 0;
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int value;
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if (pending == 1) {
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value = 0x1104;
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} else if (pending == 2) {
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value = 0x1105;
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} else {
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value = this->unknown_025C;
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}
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this->Slot21(value);
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this->Slot32();
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if (this->render.unknown_0070 != 3) {
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this->render.unknown_0070 = 0;
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this->Slot15(0, 1);
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}
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}
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// OFFSET: 0x00CB4100
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@ -7,6 +7,8 @@
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#include <cstddef>
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struct SpriteQuad;
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class CRenderObject : public CGameObject {
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public:
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CRenderObject(ResourceMgr& resources, JobNames& names);
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@ -28,6 +30,8 @@ public:
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void SetActionSpeed(float speed);
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void DrawSprite(int argument, bool seasonal, float offset);
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void DrawShadow(int argument, float scale);
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void DrawQuad(const SpriteQuad& quad, const std::uint32_t* palette, int blend, float offsetX, float offsetY, int depthOffset);
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void DrawFlippedQuad(SpriteQuad& quad, const std::uint32_t* palette, int blend, float x, float y, int depthOffset);
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void SendValueMessage(int value, CGameObject* target);
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void SetActionName(ResourceMgr& resources, const char* name);
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void SetSpriteName(ResourceMgr& resources, const char* name);
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@ -55,7 +55,10 @@ struct RenderObjectState {
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/* 00A1 */ unsigned char enabled;
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/* 00A2 */ unsigned char unknown_00A2;
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/* 00A3 */ unsigned char unknown_00A3;
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union {
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/* 00A4 */ std::uint16_t unknown_00A4;
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/* 00A4 */ unsigned char unknown_00A4Bytes[2];
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};
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/* 00A6 */ unsigned char unknown_00A6[2];
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/* 00A8 */ std::uint32_t unknown_00A8;
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/* 00AC */ int screenX;
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