Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir

Batch #10257 by ragnarok-clanker: forced by an admin (7 lower score(s), 31 changed function(s)); checked with 95 compiled unit(s), including every includer of Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.h.
Deletes: Source/Contents/Effects/EffectAttachments.h
This commit is contained in:
ragnarok-clanker 2026-11-03 13:09:24 +00:00
commit 3be8819db2
22 changed files with 118 additions and 177 deletions

View file

@ -878,7 +878,7 @@ void CGameMode::ReceiveEffectRemove(const unsigned char* data) {
CRenderObject* actor = this->scene->GetGameActorByAidIncludeMe(packet->aid);
if (actor) {
while (static_cast<EffectActor*>(actor)->state.Attachments().HasId(packet->effectId)) {
while (static_cast<EffectActor*>(actor)->HasId(packet->effectId)) {
actor->SendMsg(nullptr, 109, 0, packet->effectId, packet->effectId >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
@ -1145,7 +1145,7 @@ void CGameMode::ReceiveActorEffect228(const unsigned char* data) {
if (packet->state == 0) {
actor->SendMsg(nullptr, 109, 0, 228, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
} else if (packet->state != 1 || static_cast<EffectActor*>(actor)->state.Attachments().HasId(228)) {
} else if (packet->state != 1 || static_cast<EffectActor*>(actor)->HasId(228)) {
return;
}
@ -1501,35 +1501,35 @@ void CGameMode::ReceiveItemEffectResult(const unsigned char* data) {
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(430), item.DisplayName(0).c_str()));
break;
case 2:
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->state.Attachments().HasId(305)) {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->HasId(305)) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->SendMsg(nullptr, 109, 0, 305, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->LaunchEffect(305, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
text = FormatOwnedString(LookupMessage(431), item.DisplayName(0).c_str()).c_str();
break;
case 3:
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->state.Attachments().HasId(306)) {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->HasId(306)) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->SendMsg(nullptr, 109, 0, 306, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->LaunchEffect(306, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
text = FormatOwnedString(LookupMessage(430), item.DisplayName(0).c_str()).c_str();
break;
case 4:
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->state.Attachments().HasId(1015)) {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->HasId(1015)) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->SendMsg(nullptr, 109, 0, 1015, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->LaunchEffect(1015, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
text = FormatOwnedString(LookupMessage(431), item.DisplayName(0).c_str()).c_str();
break;
case 5:
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->state.Attachments().HasId(1016)) {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->HasId(1016)) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->SendMsg(nullptr, 109, 0, 1016, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->LaunchEffect(1016, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
text = FormatOwnedString(LookupMessage(430), item.DisplayName(0).c_str()).c_str();
break;
case 6: {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->state.Attachments().HasId(1017)) {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->HasId(1017)) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->SendMsg(nullptr, 109, 0, 1017, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->LaunchEffect(1017, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
@ -1541,7 +1541,7 @@ void CGameMode::ReceiveItemEffectResult(const unsigned char* data) {
break;
}
case 7: {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->state.Attachments().HasId(1018)) {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->HasId(1018)) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->SendMsg(nullptr, 109, 0, 1018, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->LaunchEffect(1018, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
@ -6741,7 +6741,7 @@ void CGameMode::ReceiveStatusChangeNotice(const unsigned char* data) {
case 358:
if (packet->aid == g_session.m_aid) {
CPlayer* player = this->scene->player;
while (player->state.Attachments().HasId(752)) {
while (player->HasId(752)) {
player->SendMsg(nullptr, 109, 0, 752, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
@ -6804,7 +6804,7 @@ void CGameMode::ReceiveStatusChangeNotice(const unsigned char* data) {
case 730:
if (packet->aid == g_session.m_aid) {
CPlayer* player = this->scene->player;
while (player->state.Attachments().HasId(1040)) {
while (player->HasId(1040)) {
player->SendMsg(nullptr, 109, 0, 1040, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
@ -6812,7 +6812,7 @@ void CGameMode::ReceiveStatusChangeNotice(const unsigned char* data) {
case 755:
if (packet->aid == g_session.m_aid) {
CPlayer* player = this->scene->player;
while (player->state.Attachments().HasId(1061)) {
while (player->HasId(1061)) {
player->SendMsg(nullptr, 109, 0, 1061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}