Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir

Batch #10257 by ragnarok-clanker: forced by an admin (7 lower score(s), 31 changed function(s)); checked with 95 compiled unit(s), including every includer of Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.h.
Deletes: Source/Contents/Effects/EffectAttachments.h
This commit is contained in:
ragnarok-clanker 2026-11-03 13:09:24 +00:00
commit 3be8819db2
22 changed files with 118 additions and 177 deletions

View file

@ -1476,7 +1476,7 @@ void CSession::ClearPartyMembers() {
if (mode) {
for (auto member = this->m_partyMembers.begin(); member != this->m_partyMembers.end(); ++member) {
CRenderObject* actor = mode->scene->GetGameActorByAidIncludeMe(member->accountId);
if (actor && static_cast<EffectActor*>(actor)->state.Attachments().HasId(160) == true) {
if (actor && static_cast<EffectActor*>(actor)->HasId(160) == true) {
actor->SendMsg(nullptr, 109, 0, 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}