Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
Batch #10257 by ragnarok-clanker: forced by an admin (7 lower score(s), 31 changed function(s)); checked with 95 compiled unit(s), including every includer of Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.h. Deletes: Source/Contents/Effects/EffectAttachments.h
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26277f915c
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3be8819db2
22 changed files with 118 additions and 177 deletions
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@ -1476,7 +1476,7 @@ void CSession::ClearPartyMembers() {
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if (mode) {
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for (auto member = this->m_partyMembers.begin(); member != this->m_partyMembers.end(); ++member) {
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CRenderObject* actor = mode->scene->GetGameActorByAidIncludeMe(member->accountId);
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if (actor && static_cast<EffectActor*>(actor)->state.Attachments().HasId(160) == true) {
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if (actor && static_cast<EffectActor*>(actor)->HasId(160) == true) {
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actor->SendMsg(nullptr, 109, 0, 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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}
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