Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
Batch #10257 by ragnarok-clanker: forced by an admin (7 lower score(s), 31 changed function(s)); checked with 95 compiled unit(s), including every includer of Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.h. Deletes: Source/Contents/Effects/EffectAttachments.h
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26277f915c
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22 changed files with 118 additions and 177 deletions
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@ -5,7 +5,6 @@
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/EffectAttachments.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/World/World.h"
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@ -28,7 +27,7 @@ void CShadowExceed::Close() {
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CRenderObject* actor = FindRenderObject(this->actor);
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if (actor) {
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while (static_cast<EffectActor*>(actor)->state.Attachments().HasId(1004) == true) {
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while (static_cast<EffectActor*>(actor)->HasId(1004) == true) {
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actor->SendMsg(nullptr, 109, 0, 1004, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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}
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@ -119,7 +118,7 @@ void CShadowExceed::Slot03() {
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this->unknown_00D8 = 1;
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CRenderObject* actor = FindRenderObject(this->actor);
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if (actor) {
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while (static_cast<EffectActor*>(actor)->state.Attachments().HasId(1004) == true) {
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while (static_cast<EffectActor*>(actor)->HasId(1004) == true) {
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actor->SendMsg(nullptr, 109, 0, 1004, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static_cast<EffectActor*>(actor)->LaunchEffect(1004, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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