Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
Batch #10257 by ragnarok-clanker: forced by an admin (7 lower score(s), 31 changed function(s)); checked with 95 compiled unit(s), including every includer of Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.h. Deletes: Source/Contents/Effects/EffectAttachments.h
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parent
26277f915c
commit
3be8819db2
22 changed files with 118 additions and 177 deletions
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@ -2931,7 +2931,7 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
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g_soundMgr->PlayWave("effect\\LG_RAGEBURST.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
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break;
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case 0x910:
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if (!source->state.Attachments().HasId(0x37A)) {
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if (!source->HasId(0x37A)) {
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source->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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source->LaunchEffect(0x37A, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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g_soundMgr->PlayWave("effect\\LG_MOONSLASHER.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
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@ -2959,7 +2959,7 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
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g_soundMgr->PlayWave("effect\\SR_DRAGONCOMBO.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
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break;
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case 0x917:
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if (!source->state.Attachments().HasId(0x37A)) {
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if (!source->HasId(0x37A)) {
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source->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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source->LaunchEffect(0x37A, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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g_soundMgr->PlayWave("effect\\SR_SKYNETBLOW.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
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@ -3248,7 +3248,7 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
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break;
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case 0x20F3:
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target->LaunchEffect(0x1D2, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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if (!target->state.Attachments().HasId(0x1CC)) {
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if (!target->HasId(0x1CC)) {
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target->LaunchEffect(0x1CC, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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}
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break;
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