From 3ee8568d9e962bb0fa2c07944bf7d50329769d95 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Sat, 7 Nov 2026 08:13:13 +0000 Subject: [PATCH] Decompile fn_07958 (C3dAnimModelRes::Load) Batch #14063 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_07958 C3dAnimModelRes::Load: logic confirmed by peer review Peer-reviewed-by: secret, KWDev, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Resource/Models/AnimatedModelResource.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Resource/Models/AnimatedModelResource.cpp b/Source/Resource/Models/AnimatedModelResource.cpp index b29481ed9..4246059ab 100644 --- a/Source/Resource/Models/AnimatedModelResource.cpp +++ b/Source/Resource/Models/AnimatedModelResource.cpp @@ -102,6 +102,7 @@ void C3dAnimModelRes::Unload() { // OFFSET: 0x00752390 // FUNCTION: fn_07958 bool C3dAnimModelRes::Load(const char* name) { + std::string rootName; CFile file; if (!file.Open(name, 0, true, false)) { @@ -140,7 +141,6 @@ bool C3dAnimModelRes::Load(const char* name) { names[index] = std::string(field); } - std::string rootName; file.Read(field, sizeof(field)); rootName = std::string(field); int nodeCount;