Decompile fn_20946 (CooldownState::CooldownState)
Batch #13970 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review. - fn_20946 CooldownState::CooldownState: logic confirmed by peer review Peer-reviewed-by: Yommy, KWDev, aDw Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 11 additions and 0 deletions
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@ -18,6 +18,17 @@ CooldownState::CooldownState(int slotValue, int xValue, int yValue, std::uint32_
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: segment(0), vertexCount(24), angle(0), duration(durationValue), start(startValue), elapsed(elapsedValue), finalMinute(0), reverse(reverseValue),
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x(xValue), y(yValue), slot(slotValue) {
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this->ClearEdges();
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for (int index = 0; index < 24; ++index) {
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RenderVertex& vertex = this->vertices[index];
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vertex.x = 0.0f;
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vertex.y = 0.0f;
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vertex.z = 0.0f;
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vertex.rhw = 0.0f;
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vertex.diffuse = 0;
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vertex.specular = 0xFF000000;
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vertex.u = 0.0f;
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vertex.v = 0.0f;
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}
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std::memset(this->vertices, 0, sizeof(this->vertices));
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this->color = this->reverse != 0 ? 0xAAFFFFFFu : 0xAA000000u;
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}
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