Decompile fn_21073 (CreateHallucinationPc)
Batch #17871 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21073 CreateHallucinationPc: logic confirmed by peer review Peer-reviewed-by: Yommy, codeplay, bibinir Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 8 additions and 2 deletions
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@ -1197,8 +1197,7 @@ void __stdcall CreateHallucinationPc(
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*reinterpret_cast<std::uint16_t*>(argb + 1) = 0xFFFF;
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argb[0] = 0xFF;
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CRenderObject* object = hallu;
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->objects.push_back(object);
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->objects.push_back(hallu);
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delete pc;
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}
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7
Source/Linkage/Source/Contents/Actors/GameActor.cpp.h
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7
Source/Linkage/Source/Contents/Actors/GameActor.cpp.h
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@ -0,0 +1,7 @@
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#pragma once
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#include <list>
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class CRenderObject;
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extern template void std::list<CRenderObject*>::push_back(CRenderObject*&&);
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