Decompile fn_45461 (GreetFriends)
Batch #6559 by System4z: 0 byte-identical, 1 confirmed by peer review. - fn_45461 GreetFriends: logic confirmed by peer review Peer-reviewed-by: eAthena, gordaoprogramas, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 8 additions and 0 deletions
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@ -830,6 +830,7 @@ public:
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void SetItem1768Quantity(int index, int quantity);
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void SetUnknown5C1C(int value);
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void UpdateFriendName(std::uint32_t characterId, const char* name);
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void sub_DE3D90(char* text);
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void SetNavigationPlayerMap(const char* name);
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int SetFriendOffline(std::uint32_t accountId, std::uint32_t characterId, unsigned char offline);
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void SetHomunSkillLevel(int skillId, int level);
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@ -99,6 +99,13 @@ float g_serviceOptionJitterScale = 400.0f;
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void ApplyServiceOption(int id, unsigned char value, bool notify, int enabledMessage, int disabledMessage);
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// OFFSET: 0x006C48C0
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// FUNCTION: fn_45461
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void GreetFriends() {
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g_session.sub_DE3D90(nullptr);
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>("[ To Friends ] : (Hi) *^_^*"), 0x1EFFFF, 0, 0, 0);
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}
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// OFFSET: 0x006BFE60
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// FUNCTION: fn_06299
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CGameSettingsMgr::CGameSettingsMgr() {
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