Decompile fn_45461 (GreetFriends)

Batch #6559 by System4z: 0 byte-identical, 1 confirmed by peer review.

- fn_45461 GreetFriends: logic confirmed by peer review

Peer-reviewed-by: eAthena, gordaoprogramas, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-31 01:19:13 +00:00
commit 437cdd7344
2 changed files with 8 additions and 0 deletions

View file

@ -830,6 +830,7 @@ public:
void SetItem1768Quantity(int index, int quantity);
void SetUnknown5C1C(int value);
void UpdateFriendName(std::uint32_t characterId, const char* name);
void sub_DE3D90(char* text);
void SetNavigationPlayerMap(const char* name);
int SetFriendOffline(std::uint32_t accountId, std::uint32_t characterId, unsigned char offline);
void SetHomunSkillLevel(int skillId, int level);

View file

@ -99,6 +99,13 @@ float g_serviceOptionJitterScale = 400.0f;
void ApplyServiceOption(int id, unsigned char value, bool notify, int enabledMessage, int disabledMessage);
// OFFSET: 0x006C48C0
// FUNCTION: fn_45461
void GreetFriends() {
g_session.sub_DE3D90(nullptr);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>("[ To Friends ] : (Hi) *^_^*"), 0x1EFFFF, 0, 0, 0);
}
// OFFSET: 0x006BFE60
// FUNCTION: fn_06299
CGameSettingsMgr::CGameSettingsMgr() {