From 4400332945f91fe1b997d3e299248d1b2278546c Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 12:14:22 +0000 Subject: [PATCH] Decompile fn_01732 (ModelTextureChannelMap::Read) Batch #13242 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_01732 ModelTextureChannelMap::Read: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/Models/ModelTextureAnimation.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Contents/Models/ModelTextureAnimation.cpp b/Source/Contents/Models/ModelTextureAnimation.cpp index 997bec04..d25a58df 100644 --- a/Source/Contents/Models/ModelTextureAnimation.cpp +++ b/Source/Contents/Models/ModelTextureAnimation.cpp @@ -109,11 +109,11 @@ void ModelTextureChannelMap::Read(CFile& file) { file.Read(&count, sizeof(count)); for (int i = 0; i < count; ++i) { int id = 0; - int keyCount = 0; file.Read(&id, sizeof(id)); + int keyCount = 0; file.Read(&keyCount, sizeof(keyCount)); for (int k = 0; k < keyCount; ++k) { - ModelTextureKey key{}; + ModelTextureKey key; file.Read(&key, sizeof(key)); (*this)[id].push_back(key); }