Decompile 2 functions in Source/Render/Renderer.cpp, Source/Render/Renderer.h, ...
Batch #4273 by eAthena: 0 byte-identical, 2 confirmed by peer review. - fn_02081 CRenderer::DrawBattleFieldIcon: logic confirmed by peer review - fn_02112 CRenderer::DrawOverlays: logic confirmed by peer review Peer-reviewed-by: bigodeira, tayoba, zindokar Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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e8ce24dc18
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3 changed files with 175 additions and 1 deletions
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@ -201,7 +201,9 @@ public:
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/* 52B8 */ std::vector<const char*> m_accessoryNames;
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/* 52C4 */ std::vector<const char*> m_robeNames;
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/* 52D0 */ std::vector<std::string> m_navigationForbiddenMaps;
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/* 52DC */ unsigned char unknown_52DC[0x174];
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/* 52DC */ unsigned char unknown_52DC[0x16C];
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/* 5448 */ int unknown_5448;
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/* 544C */ unsigned char unknown_544C[0x04];
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/* 5450 */ int unknown_5450;
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/* 5454 */ unsigned char unknown_5454[0xE8];
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/* 553C */ std::string m_serverName;
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@ -1,4 +1,21 @@
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#include "Render/Renderer.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Jobs/JobInheritance.h"
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#include "Render/ActionSpriteDrawing.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/Sprites/SpriteResource.h"
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#include <cstdlib>
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#include <cstring>
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#include <windows.h>
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// OFFSET: 0x0055D150
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// FUNCTION: fn_02097
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@ -18,6 +35,159 @@ float CRenderer::UiScaleY() const {
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return this->viewport.uiScaleY;
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}
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// OFFSET: 0x0055A920
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// FUNCTION: fn_02081
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void CRenderer::DrawBattleFieldIcon(CRenderSystemBase& system) {
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if (g_session.m_score1 < 0 || g_session.m_score2 < 0) {
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return;
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}
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const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
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RECT rect;
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rect.left = this->viewport.width - 280;
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rect.top = 26;
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rect.right = this->viewport.width - 232;
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rect.bottom = 74;
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CMode* mode = g_modeMgr.GetGameMode();
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mode->DrawTexture(rect, 0, 0.0999f, 0xCDFFFFFF, g_texMgr.Load("effect\\사자(A).bmp", 0, false, true, false), region);
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rect.left = this->viewport.width - 280;
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rect.top = 84;
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rect.right = this->viewport.width - 232;
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rect.bottom = 132;
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mode = g_modeMgr.GetGameMode();
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mode->DrawTexture(rect, 0, 0.0999f, 0xCDFFFFFF, g_texMgr.Load("effect\\독수리(B).bmp", 0, false, true, false), region);
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const unsigned char width = g_session.m_score1 > 9 || g_session.m_score2 > 9 ? 2 : 1;
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CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.act"));
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CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.spr"));
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int digits[2];
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int score = g_session.m_score1 < 0 ? 0 : g_session.m_score1;
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int count = (score > 9) + 1;
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digits[0] = score % 10;
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digits[1] = score / 10 % 10;
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int x = this->viewport.width - (width > 1 ? 175 : 207);
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for (int i = 0; i < count; ++i) {
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, x, 50, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
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x -= 32;
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}
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score = g_session.m_score2 < 0 ? 0 : g_session.m_score2;
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count = (score > 9) + 1;
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digits[0] = score % 10;
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digits[1] = score / 10 % 10;
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x = this->viewport.width - (width > 1 ? 175 : 207);
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for (int i = 0; i < count; ++i) {
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, x, 108, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
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x -= 32;
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}
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}
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// OFFSET: 0x0055E840
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// FUNCTION: fn_02112
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void CRenderer::DrawOverlays(CRenderSystemBase& system) {
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// GLOBAL: gl_24883
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static char s_bannerState;
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// GLOBAL: gl_24885
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static int s_bannerAlpha;
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// GLOBAL: gl_24884
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static short s_shakeStep;
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if (g_serviceType == 0) {
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SYSTEMTIME now;
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GetLocalTime(&now);
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if (now.wMinute == 0 && now.wSecond == 0 && s_bannerState == 0) {
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s_bannerState = 1;
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s_bannerAlpha = 0;
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} else if (now.wMinute == 0 && now.wSecond >= 10 && s_bannerState == 1) {
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s_bannerState = 2;
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} else if (s_bannerState < 1) {
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goto timer;
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}
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{
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CTexture* texture = g_texMgr.Load("유저인터페이스\\", 0, false, true, false);
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if (texture != nullptr) {
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RECT rect;
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rect.bottom = texture->Height() + 45;
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rect.left = this->viewport.width - texture->Width() - 140;
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rect.top = 45;
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rect.right = this->viewport.width - 140;
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if (s_bannerState == 1) {
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if (s_bannerAlpha < 220) {
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++s_bannerAlpha;
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}
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} else if (s_bannerAlpha > 0) {
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--s_bannerAlpha;
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} else {
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s_bannerState = 0;
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}
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const std::uint32_t color = (s_bannerAlpha << 24) + 0xFFFFFF;
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const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
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g_modeMgr.GetGameMode()->DrawTexture(rect, 0, 0.0999f, color, texture, region);
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}
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}
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}
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timer:
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if (g_session.unknown_5448 != 0) {
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const int scale = this->viewport.height / 700;
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CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\TimeFont.act"));
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CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\TimeFont.spr"));
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, 100, 100, action, sprite, 0, 0, static_cast<float>(scale) * 0.5f, 0.0f, 0xFFFFFFFF, 0x201);
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, 100, 200, action, sprite, 1, 0, static_cast<float>(scale), 0.0f, 0xFFFFFFFF, 0x201);
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}
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if (g_session.WorldUnknown0050() == 1) {
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this->DrawBattleFieldIcon(system);
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}
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if (!g_serviceOptions.Get(8) || g_screenShakeDuration <= 0 || g_screenShakeMode == 2 || !this->LockBackBuffer()) {
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return;
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}
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char* line = static_cast<char*>(std::malloc(this->backBuffer.pitch));
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if (s_shakeStep < 2) {
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s_shakeStep = 2;
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}
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for (int y = this->viewport.height - 1; y >= 0; --y) {
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char* row = static_cast<char*>(this->backBuffer.pixels) + this->backBuffer.pitch * y;
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const unsigned char period = s_shakeStep > 10 ? 20 - s_shakeStep : s_shakeStep;
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if (y == this->viewport.height - 1) {
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std::memcpy(line, row, this->backBuffer.pitch);
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}
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if (static_cast<unsigned>(y) % period == 0) {
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std::memcpy(line, row, this->backBuffer.pitch);
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} else {
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const int offset = std::rand() % 8 * 16;
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if (g_screenShakeMode == 0) {
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std::memcpy(row, line, this->backBuffer.pitch);
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} else if (g_screenShakeMode == 1) {
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std::memcpy(row + offset, line, this->backBuffer.pitch - offset);
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}
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}
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}
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s_shakeStep += 2;
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if (s_shakeStep < 2) {
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s_shakeStep = 2;
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} else if (s_shakeStep > 16) {
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g_screenShakeDuration = g_screenShakeDuration - 1 < 0 ? 0 : g_screenShakeDuration - 1;
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s_shakeStep = 2;
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}
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std::free(line);
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this->UnlockBackBuffer();
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}
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// OFFSET: 0x00560A40
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// FUNCTION: fn_02161
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CRenderer::CRenderer(CRenderSystemBase& system) : frame(0), unknown_003C(0), unknown_0040(0), unknown_0044(0), twoPass(0), unknown_004C(0) {
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@ -48,6 +48,8 @@ public:
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float ScaleDistance(float distance) const;
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float UiScaleX() const;
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float UiScaleY() const;
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void DrawBattleFieldIcon(CRenderSystemBase& system);
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void DrawOverlays(CRenderSystemBase& system);
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/* 0004 */ RendererViewport viewport;
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/* 0038 */ unsigned frame;
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