Decompile 2 functions in Source/Contents/Effects/EvilsPawEffect.cpp

Batch #12975 by cremane: 2 byte-identical, 0 confirmed by peer review.

- fn_06958 CEvilsPawEffect::Slot07: byte-identical
- fn_06961 CEvilsPawEffect::Slot04: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 03:48:56 +00:00
commit 476c6d357c

View file

@ -57,7 +57,8 @@ void CEvilsPawEffect::Slot01() {
void CEvilsPawEffect::Slot07() {
this->textureIndex = 0;
this->delayCounter = this->frameDelay;
for (CParticle* particle : this->particles) {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->SetColor(255, 255, 255);
particle->alpha = 255;
particle->scale = static_cast<float>(this->size);
@ -116,7 +117,8 @@ void CEvilsPawEffect::Slot03() {
// OFFSET: 0x006FF3E0
// FUNCTION: fn_06961
void CEvilsPawEffect::Slot04() {
for (CParticle* particle : this->particles) {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (particle) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}