diff --git a/Source/Contents/Skills/SkillActionTroubadour.cpp b/Source/Contents/Skills/SkillActionTroubadour.cpp index dc25dbf2..8e9a7e38 100644 --- a/Source/Contents/Skills/SkillActionTroubadour.cpp +++ b/Source/Contents/Skills/SkillActionTroubadour.cpp @@ -119,6 +119,7 @@ public: int Slot02() override; void Slot08(int level, CGameActor* source) override; void Slot15(int level, CGameActor* source, CGameActor* target) override; + void Slot16(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_TR_ROKI_CAPRICCIO : public CSkillAction { @@ -503,6 +504,12 @@ void CSkillAction_TR_RHYTHMSHOOTING::Slot15(int level, CGameActor* source, CGame } // OFFSET: 0x007A4E00 +// FUNCTION: fn_09017 +void CSkillAction_TR_RHYTHMSHOOTING::Slot16(int, CGameActor* source, CGameActor*) { + if (source) { + g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("rhythmshooting_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); + } +} // OFFSET: 0x007A4F80 // FUNCTION: fn_09018