Decompile fn_10125 (CRendererDX7::RenderToTexture)

Batch #12342 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_10125 CRendererDX7::RenderToTexture: logic confirmed by peer review

Peer-reviewed-by: Yommy, gordaoprogramas, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-05 15:46:42 +00:00
commit 48dc586eca

View file

@ -42,26 +42,31 @@ bool CRendererDX7::RenderToTexture(
description.ddpfPixelFormat.dwRGBAlphaBitMask = 0xFF000000;
ComPtr<IDirectDrawSurface7> target;
if (FAILED(g_deviceOwnerDX7->draw->CreateSurface(&description, target.GetAddressOf(), nullptr))) {
if (FAILED((g_deviceOwnerDX7 ? g_deviceOwnerDX7->draw : nullptr)->CreateSurface(&description, target.GetAddressOf(), nullptr))) {
return false;
}
ComPtr<IDirectDrawSurface7> previous;
DWORD depth = 0;
DWORD fog = 0;
auto* device = g_deviceOwnerDX7->device;
if (device->GetRenderTarget(previous.GetAddressOf()) != S_OK || device->GetRenderState(D3DRENDERSTATE_ZENABLE, &depth) != S_OK ||
device->GetRenderState(D3DRENDERSTATE_FOGENABLE, &fog) != S_OK) {
if ((g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->GetRenderTarget(previous.GetAddressOf()) != S_OK) {
return false;
}
if (device->SetRenderTarget(target.Get(), 0) == S_OK) {
device->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
device->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
device->Clear(0, nullptr, D3DCLEAR_TARGET, 0, 0, 0);
DWORD depth = 0;
if ((g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->GetRenderState(D3DRENDERSTATE_ZENABLE, &depth) != S_OK) {
return false;
}
if (device->BeginScene() == S_OK) {
DWORD fog = 0;
if ((g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->GetRenderState(D3DRENDERSTATE_FOGENABLE, &fog) != S_OK) {
return false;
}
if ((g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->SetRenderTarget(target.Get(), 0) == S_OK) {
(g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
(g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
(g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->Clear(0, nullptr, D3DCLEAR_TARGET, 0, 0, 0);
if ((g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->BeginScene() == S_OK) {
for (auto* primitive : primitives) {
auto* selected = static_cast<CTextureDX7*>(primitive->texture);
@ -69,14 +74,14 @@ bool CRendererDX7::RenderToTexture(
primitive->Draw(reinterpret_cast<int>(g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr));
}
device->EndScene();
(g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->EndScene();
RECT rectangle{0, 0, width, height};
static_cast<CTextureDX7*>(texture)->CopySurface(target.Get(), &rectangle);
}
device->SetRenderTarget(previous.Get(), 0);
device->SetRenderState(D3DRENDERSTATE_ZENABLE, depth);
device->SetRenderState(D3DRENDERSTATE_FOGENABLE, fog);
(g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->SetRenderTarget(previous.Get(), 0);
(g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->SetRenderState(D3DRENDERSTATE_ZENABLE, depth);
(g_deviceOwnerDX7 ? g_deviceOwnerDX7->device : nullptr)->SetRenderState(D3DRENDERSTATE_FOGENABLE, fog);
}
return true;