From 498c8512438e35f99e4c898e45bae31704e50b20 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Wed, 4 Nov 2026 15:33:57 +0000 Subject: [PATCH] Decompile fn_21265 (CGameMode::ActorNameColor) Batch #10551 by dori: 0 byte-identical, 1 confirmed by peer review. - fn_21265 CGameMode::ActorNameColor: logic confirmed by peer review Peer-reviewed-by: Toshiro, cremane, StrawberrysherbetIX Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Client/Mode/GameModeNames.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Client/Mode/GameModeNames.cpp b/Source/Client/Mode/GameModeNames.cpp index 1194168e..926fc200 100644 --- a/Source/Client/Mode/GameModeNames.cpp +++ b/Source/Client/Mode/GameModeNames.cpp @@ -96,7 +96,7 @@ std::uint32_t CGameMode::ActorNameColor(int job, std::uint32_t aid) { return 0xF7B895; } - if ((job > 1000 && job < 4000) || static_cast(job - 20021) <= 11978) { + if ((job > 1000 && job < 3999) || static_cast(job - 20021) <= 11978) { return 0xC3C3FF; }