Decompile fn_45492 (CSkillAction_WH_CRESCIVE_BOLT::Slot15)
Batch #10450 by KWDev: 0 byte-identical, 1 confirmed by peer review. - fn_45492 CSkillAction_WH_CRESCIVE_BOLT::Slot15: logic confirmed by peer review Peer-reviewed-by: vinnyamancio, Toshiro, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 15 additions and 0 deletions
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@ -37,6 +37,7 @@ public:
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bool Slot06() override;
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bool Slot07() override;
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void Slot08(int level, CGameActor* source) override;
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void Slot15(int sourceActor, CGameActor* target, CGameActor* argument3) override;
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void Slot16(int level, CGameActor* source, CGameActor* target) override;
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};
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@ -155,6 +156,20 @@ void CSkillAction_WH_CRESCIVE_BOLT::Slot08(int level, CGameActor* source) {
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}
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}
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// OFFSET: 0x007A65A0
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// FUNCTION: fn_45492
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void CSkillAction_WH_CRESCIVE_BOLT::Slot15(int sourceActor, CGameActor* target, CGameActor* argument3) {
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CGameActor* source = reinterpret_cast<CGameActor*>(sourceActor);
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if (source && target) {
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if (CEffect* effect = g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("crescivebolt"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0)) {
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effect->Slot17(
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ScreenAngle(&source->render.position.x, &target->render.position.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values) + 180.0f
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);
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effect->Slot16(static_cast<int>(source->unknown_0378 * source->render.speed * 16.0f));
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}
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}
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}
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// OFFSET: 0x007A6780
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// FUNCTION: fn_09038
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void CSkillAction_WH_CRESCIVE_BOLT::Slot16(int level, CGameActor* source, CGameActor* target) {
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