Decompile 2 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/Pc.h, ...
Batch #9043 by youko: 0 byte-identical, 2 confirmed by peer review. - fn_22586 CGrannyPc::OnProcess: logic confirmed by peer review - fn_22587 CPc::OnProcess: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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6 changed files with 140 additions and 38 deletions
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@ -4798,12 +4798,7 @@ bool C3dGrannyGameActor::OnProcess() {
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this->ProcessActorEffects();
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this->UpdateHpGauge();
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union {
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void (CGameActor::*asVoid)();
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bool (CGameActor::*asBool)();
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} slot14;
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slot14.asVoid = &CGameActor::Slot14;
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const bool result = (this->*slot14.asBool)();
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const bool result = this->Slot14();
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float facing = this->render.angle;
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if (facing > 360.0f) {
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