Decompile 4 functions in Source/UI/Window/UIControl.cpp
Batch #11494 by Yommy: 3 byte-identical, 1 confirmed by peer review. - fn_14565 CUITextButton::Slot28: logic confirmed by peer review - fn_14631 CUIButton::Slot28: byte-identical - fn_14633 CUIButton::ResetCursor: byte-identical - fn_14712 CUIThumb::Slot28: byte-identical Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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619adb3a19
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1 changed files with 9 additions and 17 deletions
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@ -546,10 +546,7 @@ void CUIThumb::Slot28(int, int) {
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if (!this->tooltip.empty()) {
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int screenX = 0;
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int screenY = -20;
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for (const UIWindow* node = this; node; node = node->parent) {
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screenX += node->geometry.x;
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screenY += node->geometry.y;
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}
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this->ToScreen(screenX, screenY);
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g_modeMgr.gameMode->ShowTooltip(this->tooltip.c_str(), screenX, screenY, 0xFFFFFFFFu, 0, 1);
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}
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}
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@ -842,10 +839,7 @@ void CUIButton::Slot28(int, int) {
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int screenX = 0;
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int screenY = -20;
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for (const UIWindow* node = this; node; node = node->parent) {
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screenX = (screenX + node->geometry.x);
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screenY = (screenY + node->geometry.y);
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}
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this->ToScreen(screenX, screenY);
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g_modeMgr.gameMode->ShowTooltip(this->tooltip.c_str(), screenX, screenY, 0xFFFFFFFFu, 0, 1);
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}
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@ -859,7 +853,11 @@ void CUIButton::Slot48() {
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// OFFSET: 0x009EEAA0
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// FUNCTION: fn_14633
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void CUIButton::ResetCursor(int, int) {
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g_modeMgr.gameMode->SetCursorAction(this->disabled ? 0 : 2);
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if (this->disabled) {
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g_modeMgr.gameMode->SetCursorAction(0);
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} else {
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g_modeMgr.gameMode->SetCursorAction(2);
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}
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}
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// OFFSET: 0x009ECCD0
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@ -910,20 +908,14 @@ void CUITextButton::Slot28(int, int) {
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if (!this->tooltipText.empty()) {
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int screenX = 0;
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int screenY = -20;
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for (const UIWindow* node = this; node; node = node->parent) {
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screenX += node->geometry.x;
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screenY += node->geometry.y;
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}
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this->ToScreen(screenX, screenY);
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g_modeMgr.gameMode->ShowTooltip(this->tooltipText.c_str(), screenX, screenY, 0xFFFFFFFFu, 0, 1);
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return;
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}
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int screenX = -6;
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int screenY = -4;
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for (const UIWindow* node = this; node; node = node->parent) {
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screenX += node->geometry.x;
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screenY += node->geometry.y;
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}
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this->ToScreen(screenX, screenY);
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g_modeMgr.gameMode->ShowTooltip(this->fullText.c_str(), screenX, screenY, 0xFFFFFFFFu, 0, 1);
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}
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