Decompile fn_10809 (UIEmblemWnd::Paint)

Batch #14497 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_10809 UIEmblemWnd::Paint: logic confirmed by peer review

Peer-reviewed-by: secret, Tanke, raiken
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-07 12:27:15 +00:00
commit 4fd5b32896

View file

@ -25,14 +25,14 @@ void UIEmblemWnd::Paint() {
if (framed && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
CBitmapRes* frame = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\emblem_frame.bmp")));
if (frame) {
this->DrawBitmap(0, 0, &frame->image, true);
this->DrawBitmap(0, 0, frame, true);
}
}
const std::string name = g_guildMgr->GetEmblemFilename(this->guildId);
CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
if (emblem && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
this->DrawBitmap(framed ? 2 : 0, framed ? 2 : 0, &emblem->gif.image, true);
this->DrawBitmap(framed ? 2 : 0, framed ? 2 : 0, &emblem->gif, true);
}
}