Decompile 2 functions in Source/Contents/CashEmotionMgr.cpp
Batch #14466 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_09446 UICashEmotionPack::Paint: logic confirmed by peer review - fn_09492 UICashEmotionScrollBar::Paint: logic confirmed by peer review Peer-reviewed-by: secret, Tanke, raiken Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 7 additions and 7 deletions
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@ -3066,7 +3066,7 @@ void UICashEmotionPack::Paint() {
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if (!this->m_saleBadge.empty()) {
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auto* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(this->m_saleBadge.c_str()));
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if (bitmap) {
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this->DrawBitmap(171, 12, &bitmap->image, true);
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this->DrawBitmap(171, 12, bitmap, true);
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}
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}
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@ -3074,7 +3074,7 @@ void UICashEmotionPack::Paint() {
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auto* bitmap =
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static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\cashemotion\\icon_limitemotion.bmp")));
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if (bitmap) {
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this->DrawBitmap(0, 0, &bitmap->image, true);
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this->DrawBitmap(0, 0, bitmap, true);
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}
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}
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}
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@ -3589,7 +3589,7 @@ void UICashEmotionScrollBar::Paint() {
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auto* up = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(name)));
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if (up) {
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this->DrawBitmap(0, -1, &up->image, false);
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this->DrawBitmap(0, -1, up, false);
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}
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if (disabled) {
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@ -3602,7 +3602,7 @@ void UICashEmotionScrollBar::Paint() {
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auto* down = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(name)));
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if (down) {
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this->DrawBitmap(0, height - this->arrowLength + 1, &down->image, false);
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this->DrawBitmap(0, height - this->arrowLength + 1, down, false);
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}
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if (disabled) {
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@ -3615,7 +3615,7 @@ void UICashEmotionScrollBar::Paint() {
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auto* topBar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\cashemotion\\scrollbar_top.bmp")));
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if (topBar) {
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topHeight = topBar->image.height;
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this->DrawBitmap(0, top, &topBar->image, true);
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this->DrawBitmap(0, top, topBar, true);
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}
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auto* middle = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\cashemotion\\scrollbar_mid.bmp")));
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@ -3627,12 +3627,12 @@ void UICashEmotionScrollBar::Paint() {
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const int step = middle->image.height;
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end = (length + 4) + (top - bottomHeight);
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for (int y = top + topHeight; y < end; y += step) {
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this->DrawBitmap(0, y, &middle->image, true);
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this->DrawBitmap(0, y, middle, true);
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}
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}
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if (bottom) {
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this->DrawBitmap(0, end, &bottom->image, true);
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this->DrawBitmap(0, end, bottom, true);
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}
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}
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