Decompile 7 functions in Source/Client/SessionPredicates.cpp, Source/Client/Session.h
Batch #4672 by eAthena: 0 byte-identical, 7 confirmed by peer review. - fn_23850 CSession::IsState291To303: logic confirmed by peer review - fn_23852 CSession::IsType0Or4: logic confirmed by peer review - fn_23879 CSession::IsMonsterActor: logic confirmed by peer review - fn_23880 CSession::IsLocalPlayerAid: logic confirmed by peer review - fn_23881 CSession::IsHomunAid: logic confirmed by peer review - fn_23882 CSession::IsMercenaryAid: logic confirmed by peer review - fn_23885 CSession::IsPetAid: logic confirmed by peer review Peer-reviewed-by: youko, Bruwuno Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Client/SessionPredicates.cpp
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3 changed files with 98 additions and 0 deletions
89
Source/Client/SessionPredicates.cpp
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89
Source/Client/SessionPredicates.cpp
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/World/World.h"
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#include <cstdint>
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// OFFSET: 0x00E1D6B0
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// FUNCTION: fn_23850
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int CSession::IsState291To303(int state) const {
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switch (state) {
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case 291:
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case 292:
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case 293:
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case 294:
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case 295:
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case 297:
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case 298:
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case 299:
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case 300:
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case 301:
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case 302:
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case 303:
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return 1;
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default:
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return 0;
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}
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}
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// OFFSET: 0x00E1D850
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// FUNCTION: fn_23852
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int CSession::IsType0Or4(int type) const {
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if (type == 0 || type == 4) {
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return 1;
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}
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return 0;
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}
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// OFFSET: 0x00E1DD50
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// FUNCTION: fn_23879
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int CSession::IsMonsterActor(CGameActor* actor) const {
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if (!actor) {
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return 0;
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}
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const int job = actor->GetEffectiveJob(-1);
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if ((job > 1000 && job < 4000) || (job >= 20021 && job <= 31999)) {
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return 1;
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}
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if (actor->GetEffectiveJob(-1) >= 2114) {
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actor->GetEffectiveJob(-1);
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}
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return 0;
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}
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// OFFSET: 0x00E1DDB0
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// FUNCTION: fn_23880
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int CSession::IsLocalPlayerAid(std::uint32_t aid) const {
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if (aid == 0) {
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return 0;
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}
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CPlayer* player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
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if (player && aid == static_cast<std::uint32_t>(player->Slot50())) {
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return 1;
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}
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return 0;
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}
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// OFFSET: 0x00E1DDF0
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// FUNCTION: fn_23881
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bool CSession::IsHomunAid(std::uint32_t aid) const {
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return aid != 0xFFFFFFFF && aid == *reinterpret_cast<const std::uint32_t*>(&this->unknown_5570[8]);
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}
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// OFFSET: 0x00E1DE10
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// FUNCTION: fn_23882
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bool CSession::IsMercenaryAid(std::uint32_t aid) const {
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return aid != 0xFFFFFFFF && aid == *reinterpret_cast<const std::uint32_t*>(&this->unknown_5620[8]);
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}
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// OFFSET: 0x00E1DF00
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// FUNCTION: fn_23885
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bool CSession::IsPetAid(std::uint32_t aid) const {
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return aid != 0xFFFFFFFF && aid == this->unknown_1010;
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}
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