Decompile 2 functions in Source/Contents/Skills/SkillActionDruid.cpp
Batch #6398 by eAthena: 0 byte-identical, 2 confirmed by peer review. - fn_04457 CEfstAction_WEREWOLF::Slot00: logic confirmed by peer review - fn_04462 CEfstAction_WERERAPTOR::Slot00: logic confirmed by peer review Peer-reviewed-by: willerthal, superintelligence, ragnarok-clanker, OvoKore, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 29 additions and 2 deletions
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@ -94,8 +94,17 @@ public:
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_WERERAPTOR : public CEfstAction {
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class CEfstAction_AnimalForm : public CEfstAction {
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public:
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void ResetAnimalForm(CRenderObject* actor);
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void ApplyAnimalForm(CRenderObject* actor, int form);
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CEfstAction_WERERAPTOR : public CEfstAction_AnimalForm {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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EfstActionMessage Slot03() override;
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EfstActionMessage Slot04() override;
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};
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@ -338,8 +347,9 @@ public:
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_WEREWOLF : public CEfstAction {
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class CEfstAction_WEREWOLF : public CEfstAction_AnimalForm {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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EfstActionMessage Slot03() override;
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EfstActionMessage Slot04() override;
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};
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@ -1156,3 +1166,20 @@ void CSkillAction_DR_SHOOTING_FEATHER::Slot15(int level, CGameActor* source, CGa
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this->sub_5A4760(level, source);
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}
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// OFFSET: 0x0061FF40
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// FUNCTION: fn_04457
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void CEfstAction_WEREWOLF::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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this->ApplyAnimalForm(actor, 1);
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static_cast<CGameActor*>(actor)->Slot32();
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}
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}
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// OFFSET: 0x006201F0
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// FUNCTION: fn_04462
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void CEfstAction_WERERAPTOR::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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this->ApplyAnimalForm(actor, 2);
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static_cast<CGameActor*>(actor)->Slot32();
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}
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}
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