Decompile fn_17498 (C3dNode::Draw)
Batch #1635 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_17498 C3dNode::Draw: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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2 changed files with 6 additions and 1 deletions
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@ -40,6 +40,11 @@ void C3dNode::Initialize(const ModelNode&) {
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void C3dNode::Animate(double) {
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void C3dNode::Animate(double) {
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}
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}
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// OFFSET: 0x00AB7D30
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// FUNCTION: fn_17498
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void C3dNode::Draw(const float*, unsigned char, bool, unsigned char, ModelRenderContext&) {
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}
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// OFFSET: 0x00AB7050
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// OFFSET: 0x00AB7050
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// FUNCTION: fn_17482
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// FUNCTION: fn_17482
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void C3dNodeV1::Initialize(const ModelNode& base) {
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void C3dNodeV1::Initialize(const ModelNode& base) {
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@ -23,7 +23,7 @@ public:
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virtual void Initialize(const ModelNode& resource);
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virtual void Initialize(const ModelNode& resource);
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virtual void Animate(double frame);
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virtual void Animate(double frame);
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virtual void Draw(const float* matrix, unsigned char reversed, bool clip, unsigned char commandMode, ModelRenderContext& context) = 0;
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virtual void Draw(const float* matrix, unsigned char reversed, bool clip, unsigned char commandMode, ModelRenderContext& context);
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C3dNode* Find(const char* name);
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C3dNode* Find(const char* name);
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void OverrideColors();
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void OverrideColors();
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void Prepare(const float* matrix, ModelLightingContext& context);
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void Prepare(const float* matrix, ModelLightingContext& context);
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