Decompile fn_17498 (C3dNode::Draw)

Batch #1635 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_17498 C3dNode::Draw: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
This commit is contained in:
ragnarok-clanker 2026-10-28 19:46:47 +00:00
commit 5b61d1ac08
2 changed files with 6 additions and 1 deletions

View file

@ -40,6 +40,11 @@ void C3dNode::Initialize(const ModelNode&) {
void C3dNode::Animate(double) {
}
// OFFSET: 0x00AB7D30
// FUNCTION: fn_17498
void C3dNode::Draw(const float*, unsigned char, bool, unsigned char, ModelRenderContext&) {
}
// OFFSET: 0x00AB7050
// FUNCTION: fn_17482
void C3dNodeV1::Initialize(const ModelNode& base) {

View file

@ -23,7 +23,7 @@ public:
virtual void Initialize(const ModelNode& resource);
virtual void Animate(double frame);
virtual void Draw(const float* matrix, unsigned char reversed, bool clip, unsigned char commandMode, ModelRenderContext& context) = 0;
virtual void Draw(const float* matrix, unsigned char reversed, bool clip, unsigned char commandMode, ModelRenderContext& context);
C3dNode* Find(const char* name);
void OverrideColors();
void Prepare(const float* matrix, ModelLightingContext& context);