♻️ refactor(replay): replaced magic packet IDs with named constants and added replay record options
(cherry picked from commit 22cea43ea3)
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5ec8920fd4
commit
5bc5660a42
5 changed files with 894 additions and 8 deletions
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@ -1,5 +1,6 @@
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#include "Client/ReplayPacketRecorder.h"
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#include "Network/Packets/PacketLengths.h"
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#include "Network/Packets/PacketId.h"
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#include <cstring>
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#include <vector>
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@ -16,19 +17,19 @@ bool ReplayPacketRecorder::Record(std::uint16_t bytes, const void* packet, int e
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std::uint16_t id;
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std::memcpy(&id, packet, sizeof(id));
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if (id != 2222) {
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if (id != ID_REPLAY_WINDOW_RESPONSE) {
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if (this->lengths.IsRecorded(id) == 0) {
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return false;
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}
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switch (id) {
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case 141:
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case 142:
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case 151:
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case 265:
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case 383:
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case 732:
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case 3038:
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case ID_ZC_NOTIFY_CHAT:
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case ID_ZC_NOTIFY_PLAYERCHAT:
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case ID_ZC_WHISPER:
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case ID_ZC_NOTIFY_CHAT_PARTY:
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case ID_ZC_GUILD_CHAT:
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case ID_ZC_BATTLEFIELD_CHAT:
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case ID_ZC_ALLY_CHAT:
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if (this->recordRestricted == 0) {
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return false;
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}
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