Decompile 4 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h
Batch #9985 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review. - fn_15341 CUIListBoxEx<GameSettingsUI::CUIComboItem,RenderAdapter>::CUIListBoxEx<GameSettingsUI::CUIComboItem,RenderAdapter>: logic confirmed by peer review - fn_15348 CUIListBoxEx<GameSettingsUI::CUIComboItem,RenderAdapter>::~CUIListBoxEx<GameSettingsUI::CUIComboItem,RenderAdapter>: logic confirmed by peer review - fn_15892 GameSettingsUI::CUIGroupGraphics::CUIGroupGraphics: logic confirmed by peer review - fn_15989 GameSettingsUI::CUIGroupGraphics::Slot16: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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2 changed files with 42 additions and 0 deletions
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@ -99,6 +99,8 @@ std::map<int, int> g_optionHotkeys;
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// GLOBAL: gl_25229
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bool g_restartClient;
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RenderAdapter sub_56A0F0();
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// OFFSET: 0x00A3D0A0
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// FUNCTION: fn_15905
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RenderAdapter::RenderAdapter() : backend(0), ordinal(0), drawGuid{}, renderGuid{}, deviceGuid{} {
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@ -2097,6 +2099,24 @@ void GameSettingsUI::CUIGroupFullscreen::Slot16() {
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this->m_offText->SetText(offText, std::strlen(offText));
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}
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// OFFSET: 0x00A41260
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// FUNCTION: fn_15989
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void GameSettingsUI::CUIGroupGraphics::Slot16() {
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const char* title = LookupMessage(0xc6d);
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this->m_title->SetText(title, std::strlen(title));
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const char* modeText = LookupMessage(0xc6e);
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this->m_modeText->SetText(modeText, std::strlen(modeText));
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GetRenderSystemHolder();
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this->m_pendingAdapter = sub_56A0F0();
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this->m_adapter = this->m_pendingAdapter;
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DisplayMode mode{};
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mode.width = g_configuredScreenWidth;
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mode.height = g_configuredScreenHeight;
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mode.bitsPerPixel = g_configuredBitsPerPixel;
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this->m_pendingMode = std::move(mode);
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this->m_mode = this->m_pendingMode;
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}
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// OFFSET: 0x00A41510
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// FUNCTION: fn_15990
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void GameSettingsUI::CUIGroupGraphicsAPI::Slot16() {
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@ -2150,6 +2170,14 @@ void GameSettingsUI::CUIGroupTrilinear::Slot16() {
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this->m_offText->SetText(offText, std::strlen(offText));
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}
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// OFFSET: 0x00A193A0
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// FUNCTION: fn_15341
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template <>
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CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderAdapter>::CUIListBoxEx(UIWindowContext& context)
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: CUIControl(context), scrollBar(nullptr), itemWidth(0), rowHeight(0), itemX(0), itemY(0), unknown_00C4(0), selected(static_cast<unsigned int>(-1)),
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unknown_00E0(1), rebind(0) {
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}
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// OFFSET: 0x00A19560
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// FUNCTION: fn_15342
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template <>
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@ -2317,6 +2345,13 @@ GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem(UIWindowContext& context) : CUIGr
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GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3C7E0
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// FUNCTION: fn_15892
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GameSettingsUI::CUIGroupGraphics::CUIGroupGraphics(UIWindowContext& context)
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: CUIGroup(context), m_adapterCombo(nullptr), m_modeText(nullptr), m_modeCombo(nullptr),
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m_adapter(), m_pendingAdapter(), m_mode(), m_pendingMode() {
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}
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// OFFSET: 0x00A3C910
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// FUNCTION: fn_15893
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GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI(UIWindowContext& context) : CUIGroup(context), m_combo(nullptr), m_backend(-1), m_pendingBackend(-1) {
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@ -3662,6 +3697,12 @@ void CUIGameSettingsUI::ResetToDefaults() {
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}
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}
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// OFFSET: 0x00A1A1C0
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// FUNCTION: fn_15348
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template <>
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CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderAdapter>::~CUIListBoxEx() {
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}
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// OFFSET: 0x00A1A320
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// FUNCTION: fn_15349
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template <>
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@ -104,6 +104,7 @@ class CUIGroupGraphics : public CUIGroup {
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public:
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__declspec(noinline) explicit CUIGroupGraphics(UIWindowContext& context);
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void Slot15(int width, int height) override;
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void Slot16() override;
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void Refresh() override;
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int GetPendingBackend();
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void LoadAdapters();
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