Decompile 4 functions in Source/Contents/Skills/SkillActionAlitea.cpp
Batch #6056 by eAthena: 2 byte-identical, 2 confirmed by peer review. - fn_03326 CSkillAction_AT_PRIMAL_CLAW::Slot02: byte-identical - fn_03327 CSkillAction_AT_PRIMAL_CLAW::Slot11: logic confirmed by peer review - fn_03328 CSkillAction_AT_FERAL_CLAW::Slot02: byte-identical - fn_03329 CSkillAction_AT_FERAL_CLAW::Slot11: logic confirmed by peer review Peer-reviewed-by: superintelligence, Snow, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
parent
8cd3846220
commit
5ef3c0436b
1 changed files with 52 additions and 0 deletions
|
|
@ -156,6 +156,18 @@ public:
|
|||
EfstActionMessage Slot04() override;
|
||||
};
|
||||
|
||||
class CSkillAction_AT_PRIMAL_CLAW : public CSkillAction_DamageWereWolfForm {
|
||||
public:
|
||||
int Slot02() override;
|
||||
void Slot11(int level, CGameActor* source, CGameActor* target) override;
|
||||
};
|
||||
|
||||
class CSkillAction_AT_FERAL_CLAW : public CSkillAction_DamageWereWolfForm {
|
||||
public:
|
||||
int Slot02() override;
|
||||
void Slot11(int level, CGameActor* source, CGameActor* target) override;
|
||||
};
|
||||
|
||||
class CSkillAction_AT_FRENZY_FANG : public CSkillAction_DamageWereWolfForm {
|
||||
public:
|
||||
int Slot02() override;
|
||||
|
|
@ -1959,3 +1971,43 @@ void __stdcall sub_5AF180(int a, int b, int c) {
|
|||
void __stdcall sub_5AF190(int a) {
|
||||
}
|
||||
|
||||
|
||||
// OFFSET: 0x005AF4E0
|
||||
// FUNCTION: fn_03326
|
||||
int CSkillAction_AT_PRIMAL_CLAW::Slot02() {
|
||||
return 72;
|
||||
}
|
||||
|
||||
// OFFSET: 0x005AF4F0
|
||||
// FUNCTION: fn_03327
|
||||
void CSkillAction_AT_PRIMAL_CLAW::Slot11(int level, CGameActor* source, CGameActor* target) {
|
||||
if (!this->CanUse(source) || !target) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
|
||||
const std::uint8_t bytes[] = {0xC7, 0x75, 0x3E, 0xA0, 0x4A, 0x8B, 0x74, 0xE2, 0xDB, 0x66, 0x20, 0xCD};
|
||||
thread_local EncryptedName<sizeof(bytes), 0x812BE72BCD5707B7ULL> name(bytes);
|
||||
return name.Text();
|
||||
}()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
}
|
||||
|
||||
// OFFSET: 0x005AF700
|
||||
// FUNCTION: fn_03328
|
||||
int CSkillAction_AT_FERAL_CLAW::Slot02() {
|
||||
return 71;
|
||||
}
|
||||
|
||||
// OFFSET: 0x005AF710
|
||||
// FUNCTION: fn_03329
|
||||
void CSkillAction_AT_FERAL_CLAW::Slot11(int level, CGameActor* source, CGameActor* target) {
|
||||
if (!this->CanUse(source) || !target) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
|
||||
const std::uint8_t bytes[] = {0x33, 0x98, 0xC7, 0xBA, 0xAB, 0xEE, 0x16, 0x5F, 0x34, 0x8A, 0xB5};
|
||||
thread_local EncryptedName<sizeof(bytes), 0x3375B1C7DBB5FD55ULL> name(bytes);
|
||||
return name.Text();
|
||||
}()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue