Decompile fn_17216 (ToggleGameSettingsTab4)
Batch #6642 by vinnyamancio: 0 byte-identical, 1 confirmed by peer review. - fn_17216 ToggleGameSettingsTab4: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, superintelligence, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 24 additions and 0 deletions
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@ -1278,6 +1278,12 @@ void CUIGameSettingsUI::sub_A421E0() {
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this->m_applyButton->Show(visible);
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}
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// OFFSET: 0x00A41E10
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// FUNCTION: fn_45466
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void CUIGameSettingsUI::SelectTab4() {
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this->m_tab->Select(static_cast<CUITabButton*>(this->m_tab->FindChildById(4)));
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}
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// OFFSET: 0x00A41E50
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// FUNCTION: fn_16004
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void sub_A41E50(int option) {
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@ -1358,3 +1364,20 @@ void GameSettingsUI::CUIGroupTextureDetailLevel::Slot16() {
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const char* text = LookupMessage(0x145);
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this->m_title->SetText(text, std::strlen(text));
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}
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// OFFSET: 0x00AA2760
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// FUNCTION: fn_17216
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void ToggleGameSettingsTab4() {
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UIWindow* window = g_windowMgr.LookupWindow(0x271E);
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if (!window) {
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window = g_windowMgr.EnsureWindow(0x271E);
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}
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CUIGameSettingsUI* settings = static_cast<CUIGameSettingsUI*>(window);
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if (settings->IsTab4Selected()) {
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g_windowMgr.CloseWindow(0x271E);
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return;
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}
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settings->SelectTab4();
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}
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@ -247,6 +247,7 @@ public:
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void sub_A421E0();
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void sub_A433D0(UIWindow* window);
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bool IsTab4Selected();
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void SelectTab4();
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void sub_A43380();
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void sub_A43390();
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void sub_A433A0();
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