Decompile 2 functions in Source/Resource/Models/ModelResourceV2.cpp

Batch #14022 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_08020 C3dModelResV2::ReadVersion1: logic confirmed by peer review
- fn_08021 C3dModelResV2::ReadVersion2: logic confirmed by peer review

Peer-reviewed-by: Yommy, aDw, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-07 04:27:38 +00:00
commit 60829bdc23

View file

@ -106,7 +106,7 @@ void C3dModelResV2::ReadVersion1(CFile& input) {
input.Read(&bytes, 4);
char name[40]{};
input.Read(name, bytes);
textureNames.emplace_back(name);
textureNames.push_back(name);
}
int rootCount = 0;
@ -117,7 +117,7 @@ void C3dModelResV2::ReadVersion1(CFile& input) {
input.Read(&bytes, 4);
char name[40]{};
input.Read(name, bytes);
this->rootNames.emplace_back(name);
this->rootNames.push_back(name);
}
int nodeCount = 0;
@ -235,7 +235,7 @@ void C3dModelResV2::ReadVersion2(CFile& input) {
input.Read(&bytes, 4);
char name[40]{};
input.Read(name, bytes);
textureNames.emplace_back(name);
textureNames.push_back(name);
}
int rootCount = 0;
@ -246,7 +246,7 @@ void C3dModelResV2::ReadVersion2(CFile& input) {
input.Read(&bytes, 4);
char name[40]{};
input.Read(name, bytes);
this->rootNames.emplace_back(name);
this->rootNames.push_back(name);
}
int nodeCount = 0;