Decompile fn_19713 (UIEntryQueueWnd::Slot11)
Batch #4101 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_19713 UIEntryQueueWnd::Slot11: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/UI/EntryQueue/UIEntryQueueWnd.cpp
This commit is contained in:
parent
61972979a8
commit
6418ca1d3f
3 changed files with 34 additions and 0 deletions
12
Source/UI/EntryQueue/UIEntryQueueWnd.cpp
Normal file
12
Source/UI/EntryQueue/UIEntryQueueWnd.cpp
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
#include "UI/EntryQueue/UIEntryQueueWnd.h"
|
||||
|
||||
// OFFSET: 0x00BA7B90
|
||||
// FUNCTION: fn_19713
|
||||
void UIEntryQueueWnd::Slot11() {
|
||||
if (this->saved) {
|
||||
this->saved->x = this->geometry.x;
|
||||
this->saved->y = this->geometry.y;
|
||||
this->saved->width = this->geometry.width;
|
||||
this->saved->height = this->geometry.height;
|
||||
}
|
||||
}
|
||||
21
Source/UI/EntryQueue/UIEntryQueueWnd.h
Normal file
21
Source/UI/EntryQueue/UIEntryQueueWnd.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef RAGNAROK_SOURCE_UI_ENTRYQUEUE_UIENTRYQUEUEWND_H
|
||||
#define RAGNAROK_SOURCE_UI_ENTRYQUEUE_UIENTRYQUEUEWND_H
|
||||
|
||||
#include "Contents/UserData/NormalItemSlots.h"
|
||||
#include "UI/Window/UIFrameWnd.h"
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
class UIEntryQueueWnd : public UIFrameWnd {
|
||||
public:
|
||||
void Slot11() override;
|
||||
|
||||
/* 00B4 */ unsigned char unknown_00B4[0x44];
|
||||
/* 0100 */ WindowPlacement* saved;
|
||||
};
|
||||
|
||||
#if defined(_WIN32) && !defined(_WIN64)
|
||||
static_assert(offsetof(UIEntryQueueWnd, saved) == 0x100);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
@ -749,6 +749,7 @@
|
|||
"Source/UI/Edit/UIEditLinks.cpp": 2,
|
||||
"Source/UI/Edit/UIEditVariants.cpp": 2,
|
||||
"Source/UI/Enchant/UIEnchantUI.cpp": 2,
|
||||
"Source/UI/EntryQueue/UIEntryQueueWnd.cpp": 2,
|
||||
"Source/UI/Exchange/UIExchangeUI.cpp": 2,
|
||||
"Source/UI/FrameSkin.cpp": 2,
|
||||
"Source/UI/GameSettings/GameSettingsUI.cpp": 2,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue