Decompile 3 functions in Source/Contents/Effects/MonsterSkillEffects.cpp
Batch #11485 by Yommy: 3 byte-identical, 0 confirmed by peer review. - fn_07129 CRootTwistEffect::Slot01: byte-identical - fn_07166 CTunaPartyEffect::Slot01: byte-identical - fn_07209 CEternalSlashAttackEffect::Slot01: byte-identical Merged automatically: every function is byte-identical to the original.
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1 changed files with 25 additions and 20 deletions
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@ -762,24 +762,24 @@ CEternalSlashAttackEffect::CEternalSlashAttackEffect() : CEffect(-1) {
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// OFFSET: 0x00710C80
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// FUNCTION: fn_07209
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void CEternalSlashAttackEffect::Slot01() {
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CEZ2STRParticle* bottom = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
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EZ2STREmitter* bottom =
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reinterpret_cast<EZ2STREmitter*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
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if (bottom) {
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bottom->Load(std::string("eternal_slash\\eternal_slash_bottom\\eternal_slash_bottom.str"));
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EZ2STREmitter* emitter = reinterpret_cast<EZ2STREmitter*>(bottom);
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emitter->offset.x = 0.0f;
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emitter->offset.y = -13.0f;
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emitter->offset.z = 0.0f;
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this->emitters.push_back(emitter);
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AsParticle(bottom)->Load(std::string("eternal_slash\\eternal_slash_bottom\\eternal_slash_bottom.str"));
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bottom->offset.x = 0.0f;
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bottom->offset.y = -13.0f;
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bottom->offset.z = 0.0f;
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this->emitters.push_back(bottom);
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}
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CEZ2STRParticle* slash = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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EZ2STREmitter* slash =
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reinterpret_cast<EZ2STREmitter*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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if (slash) {
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slash->Load(std::string("eternal_slash\\eternal_slash\\eternal_slash.str"));
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EZ2STREmitter* emitter = reinterpret_cast<EZ2STREmitter*>(slash);
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emitter->offset.x = 0.0f;
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emitter->offset.y = -13.0f;
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emitter->offset.z = 0.0f;
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this->emitters.push_back(emitter);
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AsParticle(slash)->Load(std::string("eternal_slash\\eternal_slash\\eternal_slash.str"));
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slash->offset.x = 0.0f;
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slash->offset.y = -13.0f;
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slash->offset.z = 0.0f;
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this->emitters.push_back(slash);
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}
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}
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@ -4012,11 +4012,14 @@ void CCrimsonArrowEffect::Slot01() {
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// OFFSET: 0x0070DE90
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// FUNCTION: fn_07166
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void CTunaPartyEffect::Slot01() {
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CSpriteParticle* particle = static_cast<CSpriteParticle*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 0x101));
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if (!particle) {
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EZ2STREmitter* emitter =
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reinterpret_cast<EZ2STREmitter*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 0x101));
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if (!emitter) {
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return;
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}
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CSpriteParticle* particle = AsSprite(emitter);
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particle->unknown_0004 = this->id;
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particle->unknown_000C = 1;
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particle->unknown_0010 = 0;
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@ -4026,7 +4029,7 @@ void CTunaPartyEffect::Slot01() {
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particle->unknown_0054 = 0.0f;
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particle->loopMode = 3;
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this->unknown_002C = 9999;
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this->emitters.push_back(reinterpret_cast<EZ2STREmitter*>(particle));
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this->emitters.push_back(emitter);
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}
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// OFFSET: 0x0070DF40
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@ -4061,8 +4064,10 @@ void CTunaPartyEffect::Slot03() {
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// OFFSET: 0x0070C2F0
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// FUNCTION: fn_07129
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void CRootTwistEffect::Slot01() {
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CSpriteParticle* particle = static_cast<CSpriteParticle*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 0x101));
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if (particle) {
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EZ2STREmitter* emitter =
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reinterpret_cast<EZ2STREmitter*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 0x101));
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if (emitter) {
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CSpriteParticle* particle = AsSprite(emitter);
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particle->unknown_0004 = this->id;
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particle->unknown_000C = 0;
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particle->unknown_0010 = 0;
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@ -4072,7 +4077,7 @@ void CRootTwistEffect::Slot01() {
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particle->unknown_00EC |= 0x200;
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particle->frameDelay = 8.0f;
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particle->depthOffset = 0.00015f;
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this->emitters.push_back(reinterpret_cast<EZ2STREmitter*>(particle));
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this->emitters.push_back(emitter);
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}
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this->unknown_002C = 9999;
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}
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