Decompile 2 functions in Source/Contents/Effects/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/EffectPrimitiveSprites.cpp
Batch #12686 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_19989 CEffectPrim::RenderSpinSquare: logic confirmed by peer review - fn_19993 CEffectPrim::RenderGlowSquare: logic confirmed by peer review Peer-reviewed-by: gordaoprogramas, cremane, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 2 additions and 2 deletions
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@ -89,7 +89,7 @@ __declspec(safebuffers) void CEffectPrim::RenderSpinSquares(matrix& wtm) {
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// OFFSET: 0x00BF23A0
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// FUNCTION: fn_19989
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void CEffectPrim::RenderSpinSquare(
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__declspec(safebuffers) void CEffectPrim::RenderSpinSquare(
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matrix& wtm, int* rpCnt, float scale, short slotIndex, char pw, unsigned char red, unsigned char green, unsigned char blue
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) {
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EffectPrimitiveSlot& slot = this->state.slots[slotIndex];
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@ -285,7 +285,7 @@ void CEffectPrim::RenderBladeQuads(matrix& wtm) {
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// OFFSET: 0x00BF3BD0
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// FUNCTION: fn_19993
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void CEffectPrim::RenderGlowSquare(matrix& wtm) {
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__declspec(safebuffers) void CEffectPrim::RenderGlowSquare(matrix& wtm) {
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int rpCnt = 0;
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for (int ec = 0; ec < 4; ++ec) {
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