Maintenance: Resubmission of the alias fold (10419 returned: it changed compiled code of fn_24380, fn_09591, fn_12755). The 7 aliases

Batch #10430 by ragnarok-clanker: no function's compiled code changes; checked with 530 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/RenderObject.h, Source/Contents/ClientState.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Messenger/MessengerMember.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/UIBartermarketWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindowMgr.h.
This commit is contained in:
ragnarok-clanker 2026-11-03 23:00:04 +00:00
commit 6a2a80e18e
45 changed files with 129 additions and 213 deletions

View file

@ -27,11 +27,6 @@
#include <windows.h>
#include <timeapi.h>
// GLOBAL: gl_25145
int g_damageMillionUnit;
// GLOBAL: gl_24976
std::string g_damageResourceName;
// GLOBAL: gl_24975
bool g_msgEffectShowSpecial = true;
@ -1699,8 +1694,8 @@ void CMsgEffect::SendMsg(CGameObject* sender, int message, int a, int b, int c,
case 14:
case 16:
case 21:
this->SetSpriteName(ResourceMgr::Instance(), FormatOwnedString("%s.spr", g_damageResourceName.c_str()).c_str());
this->SetActionName(ResourceMgr::Instance(), FormatOwnedString("%s.act", g_damageResourceName.c_str()).c_str());
this->SetSpriteName(ResourceMgr::Instance(), FormatOwnedString("%s.spr", g_session.m_damageResourceName.c_str()).c_str());
this->SetActionName(ResourceMgr::Instance(), FormatOwnedString("%s.act", g_session.m_damageResourceName.c_str()).c_str());
this->render.animation = 0;
this->render.previousAnimation = 0;
this->render.position = *position;
@ -1720,8 +1715,8 @@ void CMsgEffect::SendMsg(CGameObject* sender, int message, int a, int b, int c,
return;
}
this->SetSpriteName(ResourceMgr::Instance(), FormatOwnedString("%s.spr", g_damageResourceName.c_str()).c_str());
this->SetActionName(ResourceMgr::Instance(), FormatOwnedString("%s.act", g_damageResourceName.c_str()).c_str());
this->SetSpriteName(ResourceMgr::Instance(), FormatOwnedString("%s.spr", g_session.m_damageResourceName.c_str()).c_str());
this->SetActionName(ResourceMgr::Instance(), FormatOwnedString("%s.act", g_session.m_damageResourceName.c_str()).c_str());
this->render.animation = 0;
this->render.previousAnimation = 0;
this->render.position = *position;