Decompile 2 functions in Source/Contents/Effects/Competentia.cpp, Source/Contents/Effects/Competentia.h, ...

Batch #5271 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_07082 CCompetentia::Slot03: logic confirmed by peer review
- fn_07083 CCompetentia::Slot04: logic confirmed by peer review

Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-30 10:13:27 +00:00
commit 6c60889ef8

View file

@ -65,8 +65,33 @@ bool CCompetentia::Slot06() {
}
// OFFSET: 0x00708CC0
// FUNCTION: fn_07082
void CCompetentia::Slot03() {
for (auto current = this->particles.begin(); current != this->particles.end();) {
CParticle* particle = *current;
if (particle->life == 0.0f || static_cast<float>(particle->unknown_00E8) < particle->life * 60.0f) {
if (particle) {
static_cast<CEZ2STRParticle*>(particle)->Process(0.0f, -80.0f, 0.0f);
}
++current;
} else {
FreeParticle(particle);
current = this->particles.erase(current);
}
}
}
// OFFSET: 0x00708DB0
// FUNCTION: fn_07083
void CCompetentia::Slot04() {
for (auto current = this->particles.begin(); current != this->particles.end(); ++current) {
CParticle* particle = *current;
if (particle) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
static_cast<CEZ2STRParticle*>(particle)->DrawScreen(mode->camera->frame.view);
}
}
}
// OFFSET: 0x00708E30
// FUNCTION: fn_07084