From 70ee3d574645e99ea0a66b980cb8cbdbbed5c4d0 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Wed, 4 Nov 2026 19:53:38 +0000 Subject: [PATCH] Decompile fn_21282 (CGameMode::PlayerCell) Batch #11126 by StrawberrysherbetIX: 1 byte-identical, 0 confirmed by peer review. - fn_21282 CGameMode::PlayerCell: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/WorldNavigation.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/WorldNavigation.cpp b/Source/Contents/WorldNavigation.cpp index ba1019f8..7e47be6c 100644 --- a/Source/Contents/WorldNavigation.cpp +++ b/Source/Contents/WorldNavigation.cpp @@ -21,7 +21,7 @@ bool CNavigationManager::PlayerCell(int* column, int* row) { // OFFSET: 0x00CD5510 // FUNCTION: fn_21282 -void CGameMode::PlayerCell(int* column, int* row) const { +__declspec(noinline) void CGameMode::PlayerCell(int* column, int* row) const { const auto* player = reinterpret_cast(this->scene->player); this->WorldCell(player->render.position.x, player->render.position.z, *column, *row); }