Maintenance: [forced, user-approved] Family G19: remove WindowOrdering, WindowDropDown, WindowMouseHit and the dead WindowMouseCaptur
Batch #10231 by ragnarok-clanker: forced by an admin (5 lower score(s), 39 changed function(s)); checked with 495 compiled unit(s), including every includer of Source/Client/Mode/ModeTooltip.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Lists/UIDropDownBox.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h. Deletes: Source/UI/Window/WindowOrdering.h
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29 changed files with 95 additions and 353 deletions
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@ -24,7 +24,6 @@
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#include "UI/Window/WindowBorder.h"
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#include "UI/Window/WindowDialogs.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "UI/Window/WindowOrdering.h"
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#include "Utility/Text/FormatString.h"
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#include <cstring>
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@ -328,7 +327,7 @@ void UIHotKeyWnd::Slot25(int x, int y) {
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(this->m_selectedRow % this->m_rowsPerPage - 1) * this->unknown_00D0 + this->unknown_00CC + this->unknown_00C4 + screenY + this->unknown_00BC
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);
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this->m_balloon->Show(1);
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reinterpret_cast<WindowOrdering&>(g_windowMgr).Promote(this->m_balloon);
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g_windowMgr.Promote(this->m_balloon);
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}
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if (previous == this->m_selectedRow) {
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