Maintenance: [forced, user-approved] Family G19: remove WindowOrdering, WindowDropDown, WindowMouseHit and the dead WindowMouseCaptur

Batch #10231 by ragnarok-clanker: forced by an admin (5 lower score(s), 39 changed function(s)); checked with 495 compiled unit(s), including every includer of Source/Client/Mode/ModeTooltip.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Lists/UIDropDownBox.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h.
Deletes: Source/UI/Window/WindowOrdering.h
This commit is contained in:
ragnarok-clanker 2026-11-03 10:07:55 +00:00
commit 70f3e36c88
29 changed files with 95 additions and 353 deletions

View file

@ -1081,7 +1081,7 @@ void UIWindowMgr::SendFlagEffect(int message) {
// OFFSET: 0x00A8FCA0
// FUNCTION: fn_17149
bool UIWindowMgr::DropAt(int x, int y, ModeDragState* drag) {
UIWindow* window = reinterpret_cast<WindowMouseHit*>(this)->HitTest(x, y);
UIWindow* window = this->HitTestWindows(x, y);
if (!window) {
return false;
}