diff --git a/Source/Contents/World/WorldModelLoading.cpp b/Source/Contents/World/WorldModelLoading.cpp index 3d027e28d..40e27fcc4 100644 --- a/Source/Contents/World/WorldModelLoading.cpp +++ b/Source/Contents/World/WorldModelLoading.cpp @@ -60,7 +60,7 @@ namespace { } // INLINED - C3dActor* CreateWorldModel(const WorldModelRecord& placement, C3dModelRes& resource, BinkMovies& movies) { + inline C3dActor* CreateWorldModel(const WorldModelRecord& placement, C3dModelRes& resource, BinkMovies& movies) { resource.RegisterMovies(movies, placement.position); if (!resource.FindNode(placement.node) && resource.nodes.empty()) {