Maintenance: [forced, user-approved] Family G30: remove ModeBaseEvents, CharacterConfigSave, AccountConfigLoad. ModeBaseEvents::Send

Batch #10264 by ragnarok-clanker: forced by an admin (2 lower score(s), 29 changed function(s)); checked with 511 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/CharacterLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Client/ModeBaseEvents.h, Source/Contents/UserData/AccountConfigLoad.h, Source/Contents/UserData/CharacterConfigSave.h.
Deletes: Source/Client/ModeBaseEvents.h, Source/Contents/UserData/AccountConfigLoad.h, Source/Contents/UserData/CharacterConfigSave.h
This commit is contained in:
ragnarok-clanker 2026-11-03 14:13:27 +00:00
commit 749039eea6
28 changed files with 101 additions and 211 deletions

View file

@ -1,5 +1,6 @@
#include "Contents/UserData/NormalItemSlots.h"
#include "Client/Session.h"
#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
#include "Contents/MapSkyMgr.h"
#include "Render/Renderer.h"
#include "UI/Navigation/UINavigationV4Wnd.h"
@ -36,25 +37,25 @@ bool NormalItemSlotWindow::IsValid(int screenWidth, int screenHeight, bool activ
// OFFSET: 0x005E75A0
// FUNCTION: fn_03935
void ExportNormalItemSlots(Json::Value& data, const NormalItemSlot* slots, const NormalItemSlotWindow& window, bool active) {
void CCharacterLinkedUserDataMgr::ExportNormalItemSlots(Json::Value& data) {
Json::Value values;
for (int index = 0; index < 9; ++index) {
Json::Value value;
value["ItemID"] = Json::UInt(slots[index].itemId);
value["ItemID"] = Json::UInt(g_session.m_normalItemSlots[index].itemId);
value["SlotNum"] = index;
values.append(value);
}
Json::Value info;
info["SlotX"] = window.x;
info["SlotY"] = window.y;
info["SlotWidth"] = window.width;
info["SlotHeight"] = window.height;
info["SlotShow"] = window.show;
info["SlotX"] = g_windowMgr.m_normalItemSlotWindow.x;
info["SlotY"] = g_windowMgr.m_normalItemSlotWindow.y;
info["SlotWidth"] = g_windowMgr.m_normalItemSlotWindow.width;
info["SlotHeight"] = g_windowMgr.m_normalItemSlotWindow.height;
info["SlotShow"] = g_windowMgr.m_normalItemSlotWindow.show;
data["SlotInfo"] = info;
data["NormalItemSlot"] = values;
data["ItemSlotActive"] = active;
data["ItemSlotActive"] = g_session.ItemSlotActive();
}
// OFFSET: 0x009A50E0