Decompile 2 functions in Source/Contents/Models/ModelNode.cpp
Batch #11688 by cremane: 0 byte-identical, 2 confirmed by peer review. - fn_17507 C3dNodeV1::Animate: logic confirmed by peer review - fn_17508 C3dNodeV2::Animate: logic confirmed by peer review Peer-reviewed-by: Yommy, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 7 additions and 7 deletions
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@ -123,7 +123,7 @@ void C3dNodeV2::Initialize(const ModelNode& base) {
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// OFFSET: 0x00AB9120
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// FUNCTION: fn_17507
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void C3dNodeV1::Animate(double frame) {
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const int selected = TruncateToInt(frame);
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const int selected = static_cast<int>(frame);
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matrix position;
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matrix scale;
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matrix rotation;
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@ -137,8 +137,8 @@ void C3dNodeV1::Animate(double frame) {
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combined.Compose(scale, rotation);
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this->transform.Compose(combined, position);
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for (C3dNode* child : this->children) {
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child->Animate(frame);
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for (auto it = this->children.begin(); it != this->children.end(); ++it) {
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(*it)->Animate(frame);
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}
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}
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@ -152,11 +152,11 @@ void C3dNodeV2::Animate(double frame) {
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SampleModelPosition(this->positionKeys, selected, this->localTransform, this->transform);
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this->textureTransforms.clear();
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for (const auto& [texture, channels] : this->textureKeys) {
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SampleModelTexture(channels, selected, this->textureTransforms[texture]);
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for (auto it = this->textureKeys.begin(); it != this->textureKeys.end(); ++it) {
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SampleModelTexture(it->second, selected, this->textureTransforms[it->first]);
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}
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for (C3dNode* child : this->children) {
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child->Animate(frame);
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for (auto it = this->children.begin(); it != this->children.end(); ++it) {
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(*it)->Animate(frame);
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}
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}
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