Decompile 10 functions in Source/UI/Guild/UIGuildWnd.cpp, Source/UI/Guild/UIGuildWnd.h
Batch #15111 by Yommy: 9 byte-identical, 1 confirmed by peer review. - fn_13041 UIGuildPositionManageWnd::PositionAt: byte-identical - fn_13053 UIGuildWnd::CreateTabs: byte-identical - fn_13062 UIGuildNoticeWnd::OnCreate: logic confirmed by peer review (already on main) - fn_13103 UIGuildMemberManageWnd::OnRBtnDown: byte-identical - fn_13116 UIGuildBanishedMemberWnd::UpdateScroll: byte-identical - fn_13117 UIGuildMemberManageWnd::UpdateScroll: byte-identical - fn_13118 UIGuildPositionManageWnd::UpdateScroll: byte-identical - fn_13119 UIGuildSkillWnd::UpdateScroll: byte-identical - fn_13120 UIGuildTotalInfoWnd::UpdateScroll: byte-identical - fn_13128 UIGuildLeaveReasonDescWnd::SendMsg: byte-identical Peer-reviewed-by: aDw, cremane, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1b786279ac
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76808bb140
2 changed files with 48 additions and 67 deletions
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@ -186,11 +186,9 @@ void UIGuildPositionManageWnd::Invalidate() {
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void UIGuildMemberManageWnd::OnRBtnDown(int x, int y) {
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const int previous = this->m_hoverRow;
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int row;
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if (static_cast<unsigned>(x - 5) <= 377 && static_cast<unsigned>(y - 66) <= 217) {
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row = (y - 66) / (this->m_rowSpacing + 36) + this->m_columns * this->m_scrollTop;
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if (static_cast<unsigned>(row) >= this->m_members.size()) {
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row = -1;
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}
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if (x >= 5 && x <= 382 && y >= 66 && y <= 283) {
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const int index = (y - 66) / (this->m_rowSpacing + 36) + this->m_columns * this->m_scrollTop;
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row = index >= this->m_members.size() ? -1 : index;
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} else {
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row = -1;
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}
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@ -382,10 +380,10 @@ int UIGuildPositionManageWnd::PositionIndexAt(int x, int y) {
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// FUNCTION: fn_13041
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GuildPositionEntry& UIGuildPositionManageWnd::PositionAt(int index, int* found) {
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*found = 1;
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int current = 0;
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// GLOBAL: gl_24922
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static GuildPositionEntry s_emptyGuildPosition;
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int current = 0;
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for (auto position = this->m_positions.begin(); position != this->m_positions.end(); ++position, ++current) {
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if (index == current) {
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return *position;
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@ -465,16 +463,10 @@ void UIGuildMemberManageWnd::UpdateScroll() {
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this->m_visibleRows = 6 - this->m_rowSpacing * 6 / 36;
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const int visible = this->m_visibleRows;
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const int rows = this->m_members.size() / this->m_columns + (this->m_members.size() % this->m_columns != 0);
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int range = 0;
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if (rows - visible >= 0) {
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range = rows - visible;
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}
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const int range = rows - visible < 0 ? 0 : rows - visible;
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this->m_scrollable = range != 0;
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if (range == 0) {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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} else {
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if (range != 0) {
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this->m_scrollBar->SetRange(range, visible, rows);
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int top = this->m_scrollTop;
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if (top < 0) {
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@ -482,11 +474,14 @@ void UIGuildMemberManageWnd::UpdateScroll() {
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top = 0;
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}
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const int last = rows - this->m_visibleRows;
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if (last < top) {
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if (top > last) {
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this->m_scrollTop = last;
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top = last;
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}
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this->m_scrollBar->SetPosition(top);
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} else {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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}
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this->m_scrollBar->Invalidate();
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@ -501,16 +496,10 @@ void UIGuildPositionManageWnd::UpdateScroll() {
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const int visible = this->m_visibleRows;
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const int rows = this->m_positions.size() / this->m_columns + (this->m_positions.size() % this->m_columns != 0);
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int range = 0;
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if (rows - visible >= 0) {
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range = rows - visible;
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}
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const int range = rows - visible < 0 ? 0 : rows - visible;
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this->m_scrollable = range != 0;
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if (range == 0) {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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} else {
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if (range != 0) {
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this->m_scrollBar->SetRange(range, visible, rows);
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int top = this->m_scrollTop;
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if (top < 0) {
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@ -518,11 +507,14 @@ void UIGuildPositionManageWnd::UpdateScroll() {
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top = 0;
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}
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const int last = rows - this->m_visibleRows;
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if (last < top) {
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if (top > last) {
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this->m_scrollTop = last;
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top = last;
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}
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this->m_scrollBar->SetPosition(top);
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} else {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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}
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this->m_scrollBar->Invalidate();
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@ -537,16 +529,10 @@ void UIGuildSkillWnd::UpdateScroll() {
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const int visible = this->m_visibleRows;
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const int rows = this->m_skills.size() / this->m_columns + (this->m_skills.size() % this->m_columns != 0);
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int range = 0;
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if (rows - visible >= 0) {
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range = rows - visible;
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}
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const int range = rows - visible < 0 ? 0 : rows - visible;
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this->m_scrollable = range != 0;
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if (range == 0) {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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} else {
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if (range != 0) {
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this->m_scrollBar->SetRange(range, visible, rows);
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int top = this->m_scrollTop;
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if (top < 0) {
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@ -554,11 +540,14 @@ void UIGuildSkillWnd::UpdateScroll() {
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top = 0;
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}
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const int last = rows - this->m_visibleRows;
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if (last < top) {
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if (top > last) {
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this->m_scrollTop = last;
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top = last;
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}
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this->m_scrollBar->SetPosition(top);
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} else {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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}
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this->m_scrollBar->Invalidate();
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@ -605,16 +594,12 @@ __declspec(noinline) void UIGuildWnd::CreateTabs() {
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names[4] = LookupMessage(MSI_GUILDBANISHEDMEMBER);
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names[5] = LookupMessage(MSI_GUILDNOTICE);
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const char** name = names;
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UIStaticText** tab = this->m_tabs;
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for (int x = 3; x < 399; x += 66) {
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*tab = new UIStaticText();
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(*tab)->SetSize(62, 15);
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(*tab)->SetTextFitted(*name);
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(*tab)->Move(x, 22);
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this->AddChild(*tab);
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++name;
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++tab;
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for (int index = 0; index < 6; ++index) {
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this->m_tabs[index] = new UIStaticText();
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this->m_tabs[index]->SetSize(62, 15);
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this->m_tabs[index]->SetTextFitted(names[index]);
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this->m_tabs[index]->Move(index * 66 + 3, 22);
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this->AddChild(this->m_tabs[index]);
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}
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this->AddCloseButton("Alt+G", 0);
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@ -689,18 +674,12 @@ void UIGuildBanishedMemberWnd::UpdateScroll() {
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return;
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}
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const int rows = g_guildInfo.bannedMembers.size() / this->m_columns + (g_guildInfo.bannedMembers.size() % this->m_columns != 0);
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const int visible = this->m_visibleRows;
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int range = 0;
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if (rows - visible >= 0) {
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range = rows - visible;
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}
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const int rows = g_guildInfo.bannedMembers.size() / this->m_columns + (g_guildInfo.bannedMembers.size() % this->m_columns != 0);
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const int range = rows - visible < 0 ? 0 : rows - visible;
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this->m_scrollable = range != 0;
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if (range == 0) {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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} else {
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if (range != 0) {
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this->m_scrollBar->SetRange(range, visible, rows);
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int top = this->m_scrollTop;
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if (top < 0) {
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@ -708,11 +687,14 @@ void UIGuildBanishedMemberWnd::UpdateScroll() {
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top = 0;
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}
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const int last = rows - this->m_visibleRows;
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if (last < top) {
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if (top > last) {
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this->m_scrollTop = last;
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top = last;
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}
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this->m_scrollBar->SetPosition(top);
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} else {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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}
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this->m_scrollBar->Invalidate();
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@ -791,18 +773,12 @@ void UIGuildTotalInfoWnd::UpdateScroll() {
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return;
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}
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const int rows = g_guildInfo.guildList.size() / this->m_columns + (g_guildInfo.guildList.size() % this->m_columns != 0);
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const int visible = this->m_visibleRows;
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int range = 0;
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if (rows - visible >= 0) {
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range = rows - visible;
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}
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const int rows = g_guildInfo.guildList.size() / this->m_columns + (g_guildInfo.guildList.size() % this->m_columns != 0);
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const int range = rows - visible < 0 ? 0 : rows - visible;
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this->m_scrollable = range != 0;
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if (range == 0) {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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} else {
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if (range != 0) {
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this->m_scrollBar->SetRange(range, visible, rows);
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int top = this->m_scrollTop;
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if (top < 0) {
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@ -810,11 +786,14 @@ void UIGuildTotalInfoWnd::UpdateScroll() {
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top = 0;
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}
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const int last = rows - this->m_visibleRows;
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if (last < top) {
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if (top > last) {
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this->m_scrollTop = last;
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top = last;
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}
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this->m_scrollBar->SetPosition(top);
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} else {
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this->m_scrollTop = 0;
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this->m_scrollBar->SetRange(0, visible, rows);
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}
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this->m_scrollBar->Invalidate();
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@ -1090,10 +1069,12 @@ int UIGuildLeaveReasonDescWnd::SendMsg(UIWindow* sender, int message, std::intpt
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}
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switch (a1) {
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case ID_OK:
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g_modeMgr.gameMode->SendMsg(MM_REQ_LEAVE_GUILD, reinterpret_cast<int>(this->m_reasonEdit->Text()), 0, 0, 0);
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case ID_OK: {
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CMode* gameMode = g_modeMgr.gameMode;
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gameMode->SendMsg(MM_REQ_LEAVE_GUILD, reinterpret_cast<int>(this->m_reasonEdit->Text()), 0, 0, 0);
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g_windowMgr.CloseWindow(WID_GUILDLEAVEREASONDESCWND);
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break;
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}
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case ID_CANCEL:
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g_windowMgr.CloseWindow(WID_GUILDLEAVEREASONDESCWND);
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break;
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@ -146,7 +146,7 @@ protected:
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/* 00D0 */ UIStaticText* m_rowTexts[4][6];
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/* 0130 */ UIBitmapButton* m_rowButtons[6];
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/* 0148 */ UIScrollBar* m_scrollBar;
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/* 014C */ UIButton* m_button;
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/* 014C */ UIBitmapButton* m_button;
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/* 0150 */ std::vector<MiniPartyInfoEntry> memberMenuEntries;
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/* 015C */ int m_scrollTop;
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/* 0160 */ int m_hoverRow;
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@ -210,7 +210,7 @@ protected:
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/* 01AC */ UIStaticText* taxLabels[11];
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/* 01D8 */ UIStaticText* positionNameLabels[11];
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/* 0204 */ UIScrollBar* m_scrollBar;
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/* 0208 */ UIButton* m_button;
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/* 0208 */ UIBitmapButton* m_button;
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/* 020C */ int m_scrollTop;
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/* 0210 */ int m_hoverIndex;
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/* 0214 */ int m_columns;
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