Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
Batch #14937 by ragnarok-clanker: no function's compiled code changes; checked with 251 compiled unit(s), including every includer of Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
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249 changed files with 8156 additions and 7474 deletions
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@ -1,4 +1,5 @@
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#include "Client/Mode/CGameMode.h"
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#include "UI/Window/UIEnums.h"
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#include "Network/Packets/PacketId.h"
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#include "Client/Session.h"
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#include "UI/Window/UIWindow.h"
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@ -112,10 +113,10 @@ void CGameMode::ApplyAdditionalSkillPacket(const void* packet) {
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g_session.m_guildSkillPoint = Read<std::int16_t>(bytes + 4);
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g_session.InvalidateWindowFrames();
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if (g_windowMgr.window_032C) {
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g_windowMgr.window_032C->SendMsg(nullptr, 23, 0, 0, 0, 0);
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g_windowMgr.window_032C->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
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}
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if (g_windowMgr.window_01E8) {
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g_windowMgr.window_01E8->SendMsg(nullptr, 23, 0, 0, 0, 0);
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g_windowMgr.window_01E8->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
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}
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}
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