Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
Batch #14937 by ragnarok-clanker: no function's compiled code changes; checked with 251 compiled unit(s), including every includer of Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
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249 changed files with 8156 additions and 7474 deletions
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@ -1,3 +1,4 @@
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#include "UI/Window/WindowId.h"
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#include "UI/ProbabilityTable/UIProbabilityTable.h"
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#include "Network/TextEncoding.h"
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@ -463,7 +464,7 @@ void CUIProbabilityTable::OnButtonClick() {
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// OFFSET: 0x00A4E010
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// FUNCTION: fn_45473
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void CUIProbabilityTable::OnClose() {
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g_windowMgr.CloseWindow(0x271C);
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g_windowMgr.CloseWindow(WID_PROBABILITYTABLE);
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}
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// OFFSET: 0x00A4DCA0
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@ -529,7 +530,7 @@ void CUIProbabilityTable::Search() {
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// OFFSET: 0x00A4E280
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// FUNCTION: fn_16203
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void CUIProbabilityTable::OnInit() {
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UIWindow* anchor = g_windowMgr.LookupWindow(12);
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UIWindow* anchor = g_windowMgr.LookupWindow(WID_ITEMCOLLECTIONWND);
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if (anchor) {
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this->Move(anchor->geometry.x + anchor->geometry.width, anchor->geometry.y);
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} else {
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