Decompile fn_03093 (EffectResourceSwitcher::SetNames)
Batch #13303 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_03093 EffectResourceSwitcher::SetNames: logic confirmed by peer review Peer-reviewed-by: Tanke, Toshiro, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 2 additions and 1 deletions
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@ -115,8 +115,9 @@ void EffectResourceSwitcher::SetNames(const std::string& source, const std::stri
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return;
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}
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EffectLists* effects = g_effectMgr;
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this->effect = static_cast<CEZ2STREffect*>(
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->sourceName), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0));
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effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->sourceName), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0));
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this->spawnPosition = actor->render.position;
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}
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