Decompile 2 functions in Source/Contents/PlayerNameDictionary.cpp, Source/Contents/PlayerNameDictionary.h
Batch #1347 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_04260 DestroyPlayerNameDictionary: logic confirmed by peer review - fn_04261 LookupPlayerName: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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2 changed files with 31 additions and 0 deletions
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@ -11,6 +11,10 @@
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CPlayerNameDictionary::CPlayerNameDictionary(PlayerNameContext& context) : m_enabled(true), m_context(&context) {
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}
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// INLINED
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CPlayerNameDictionary::CPlayerNameDictionary() : m_enabled(true), m_context(nullptr) {
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}
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// OFFSET: 0x0060A9D0
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// OFFSET: 0x0060AAE0
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// FUNCTION: fn_04256
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@ -90,3 +94,23 @@ void CPlayerNameDictionary::Update() {
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return;
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}
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}
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// GLOBAL: gl_24677
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CPlayerNameDictionary* g_playerNameDictionary = nullptr;
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// OFFSET: 0x0060AE30
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// OFFSET: 0x0060AF90
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// FUNCTION: fn_04260
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void DestroyPlayerNameDictionary() {
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if (g_playerNameDictionary) {
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delete g_playerNameDictionary;
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g_playerNameDictionary = nullptr;
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}
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}
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// OFFSET: 0x0060AFB0
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// FUNCTION: fn_04261
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std::string LookupPlayerName(std::uint32_t id) {
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return g_playerNameDictionary->Lookup(id);
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}
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@ -19,6 +19,7 @@ struct PlayerNameContext {
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class CPlayerNameDictionary {
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public:
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CPlayerNameDictionary();
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explicit CPlayerNameDictionary(PlayerNameContext& context);
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virtual ~CPlayerNameDictionary();
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std::string Lookup(std::uint32_t id);
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@ -53,4 +54,10 @@ private:
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static_assert(sizeof(CPlayerNameDictionary) == 60);
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#endif
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extern CPlayerNameDictionary* g_playerNameDictionary;
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bool CreatePlayerNameDictionary();
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void DestroyPlayerNameDictionary();
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std::string LookupPlayerName(std::uint32_t id);
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#endif
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