Decompile fn_13417 (UISkillListWnd::UpdateRowButtons)

Batch #7693 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_13417 UISkillListWnd::UpdateRowButtons: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, secret, Snow, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-31 12:57:40 +00:00
commit 79a12bbc5a

View file

@ -2868,6 +2868,33 @@ void UIMerchantItemWnd::Slot15(int width, int height) {
}
// OFFSET: 0x0098A7A0
// FUNCTION: fn_13417
void UISkillListWnd::UpdateRowButtons() {
for (int row = 0, y = 34; y < 258; ++row, y += 32) {
CSkillInfo skill = this->GetVisibleSkill(row);
int points = 0;
if (this->skillTab == 0) {
points = reinterpret_cast<int*>(g_session.unknown_1664)[0];
} else if (this->skillTab == 1) {
points = reinterpret_cast<int*>(g_session.unknown_1664)[1];
}
if (row < this->visibleRows && this->scroll + row < this->skills.size() && points != 0 && skill.available != 0 && skill.unknown_0018 != 0) {
this->upgradeButtons[row]->Move(78, y - 13);
} else {
this->upgradeButtons[row]->Move(-200, y - 17);
}
if (row < this->visibleRows && this->scroll + row < this->skills.size() && skill.available != 0 && skill.level != 0 &&
CSkillInfo::UsesLevel(*g_session.m_hotkeyScript, static_cast<int>(skill.id))) {
this->levelButtons[row]->Move(112, y);
this->levelLabels[row]->Move(192, y);
} else {
this->levelButtons[row]->Move(-200, y);
this->levelLabels[row]->Move(-200, y);
}
}
}
struct ThreadFormatBuffer {
char text[0x800];