Maintenance: Centralize the 4 remaining EncryptedText copies (GameModePackets, ServiceConfiguration, SoundConfiguration, AccountLinke

Batch #16859 by ragnarok-clanker: no function's compiled code changes; checked with 4 compiled unit(s).
This commit is contained in:
ragnarok-clanker 2026-11-11 10:16:02 +00:00
commit 79f71f3dd4
4 changed files with 10 additions and 138 deletions

View file

@ -4,45 +4,15 @@
#include "UI/Dialogs/UITipOfTheDayWnd.h"
#include "UI/GameSettings/GameSettingsUI.h"
#include "Utility/Cipher/XorBytes.h"
#include "Utility/Cipher/LocalEncryptedName.h"
#include <cstddef>
#include <cstdint>
template <std::size_t Length, std::uint64_t Key>
class EncryptedText {
public:
// INLINED
template <typename Byte>
explicit EncryptedText(const Byte (&source)[Length]) : m_encrypted(true) {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = source[index];
}
}
~EncryptedText() {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = 0;
}
}
const char* Text() {
if (this->m_encrypted) {
utility::XorBytes(this->m_text, Length, Key);
this->m_encrypted = false;
}
return reinterpret_cast<const char*>(this->m_text);
}
private:
/* 0000 */ std::uint8_t m_text[Length];
bool m_encrypted;
};
// INLINED
template <std::uint64_t Key, typename Byte, std::size_t Length>
const char* DecryptText(const Byte (&source)[Length]) {
thread_local EncryptedText<Length, Key> text(source);
thread_local EncryptedName<Length, Key> text(source);
return text.Text();
}