Maintenance: Centralize the 4 remaining EncryptedText copies (GameModePackets, ServiceConfiguration, SoundConfiguration, AccountLinke
Batch #16859 by ragnarok-clanker: no function's compiled code changes; checked with 4 compiled unit(s).
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6e9d790c41
commit
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4 changed files with 10 additions and 138 deletions
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@ -4,45 +4,15 @@
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#include "UI/Dialogs/UITipOfTheDayWnd.h"
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#include "UI/GameSettings/GameSettingsUI.h"
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#include "Utility/Cipher/XorBytes.h"
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#include "Utility/Cipher/LocalEncryptedName.h"
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#include <cstddef>
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#include <cstdint>
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template <std::size_t Length, std::uint64_t Key>
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class EncryptedText {
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public:
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// INLINED
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template <typename Byte>
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explicit EncryptedText(const Byte (&source)[Length]) : m_encrypted(true) {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = source[index];
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}
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}
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~EncryptedText() {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = 0;
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}
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}
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const char* Text() {
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if (this->m_encrypted) {
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utility::XorBytes(this->m_text, Length, Key);
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this->m_encrypted = false;
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}
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return reinterpret_cast<const char*>(this->m_text);
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}
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private:
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/* 0000 */ std::uint8_t m_text[Length];
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bool m_encrypted;
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};
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// INLINED
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template <std::uint64_t Key, typename Byte, std::size_t Length>
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const char* DecryptText(const Byte (&source)[Length]) {
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thread_local EncryptedText<Length, Key> text(source);
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thread_local EncryptedName<Length, Key> text(source);
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return text.Text();
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}
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